Liberation of Deventer - April 10, 1945 - April 11, 1945

Western Front By: Jeronimon - Last update: 03/19/2014
Axis Player: Allied Player:
x4 x7 x5 x7
    first You play first


Historical Background:
On Monday the 9th of April 1945 the 3rd Canadian Division crossed the Zijkanaal and took Schalkhaar. The following day, Tuesday the tenth, they advanced on Deventer. At noon, the main attack by the Brigade began, the Royal Winnipeg Rifles to the left coming out of Schalkhaar and the Canadian Scottish went forward on the right, where they had to cross more open, less protected country.

The Germans were forced back to their last major defensive line, an anti-tank ditch surrounding the town, but this did not long delay the Canadian troops. Resistance crumbled as many Germans were captured and others attempted to escape across the Ijssel, a manoeuvre rendered hazardous by the cooperating artillery of the 1st Canadian Infantry Division. By the evening of the 10th the brigade had occupied the main part of Deventer and, during the night, The Regina Rifle Regiment passed through the Winnipegs, clearing the south-eastern suburbs. Twenty-four hours after the main attack began Deventer was entirely in Canadian hands, much of the credit for the speedy clearing of the town being due to the extremely-well-organized Dutch Underground.

During the attack the Dutch resistance phoned from free territory to occupied territory and in that way provided the Canadians with valuable information about the German troop movements. When the Dutch resistance prevented the Germans sabotaging the Telefoon Centrale they also used the telephone to call to a free part of Deventer to ask the Canadians for support in defending the centrale. The Canadians had assigned the task of paying special attention to a patrol of the A- company (led by Lt. Schneider) but they were occupied elsewhere so it was decided that another patrol (led by Lt. W.K. Wardroper, later ambassador in Norway) would reinforce the Dutch at the Telefoon Centrale.

The stage is set, the battle lines are drawn, and you are in command. The rest is History.


PS: This scenario was designed for a Memoir '44 tournament, organized by the dutch Memoir '44 Brigade, held on the 1 of march 2014 in Deventer itself. The tournament took place in the public library of Deventer that is situated in the village hex next to the Medal Bridge.

Briefing:
The Axis player gets only four cards due to many officers fleeing Deventer
The Allied player gets 5 cards and plays first.

The Germans armor units have only two tanks left because it's the end of the war and they do not have much tanks left. Also they lost a tank attacking Schalkhaar on Monday.

NOTE: if you do not own the Eastern Expansion replace the ravines that make up the Antitank Ditch by hedgehogs.
NOTE: On-line a railroad bridge does not work so I replaced the railroad bridge next to the station with a normal bridge.

Conditions of Victory:
7 medals

The Bridge and the Telefoon Centrale are temporary medals for both sides.
The bridges around Deventer were of tactical value for both sides . At the beginning of the war the Dutch destroyed them and at the end the Germans destroyed them as a defensive measure.
The Germans wanted to sabotage the Telefoon Centrale (telephone central) but the Dutch resistance managed to prevent this. The Germans occupy the Telefoon Centrale at the beginning of the battle so they start with one medal.

Special Rules:
German Engineers starting in de Worp were there to blow up the bridge. They ignore dice reductions in close assault.

Scenario Bibliography:
Deventer 1940 - 1945 K.H. Vos ISBN: 9060833619
Onrust over de Worp C.B. Struppert

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
4
1
3
1
1
9
4
4
9
8
8
12
2
2
1
4
4
2
2