[New Guinea] Wau - June 06, 1944

The Japanese Attack
Western Front By: secret_strategem - Last update: 01/21/2014
Axis Player: Allied Player:
x4 x4 x4 x4
first You play first    


Historical Background:
The town of Wau stood on the track between the Japanese bases in Lae and Salamaua. In March 1942 an Australian Guerrilla force, code named Kanga Force, operated along the track from Wau to Salamaua, harassing the Japanese. After the Japanese captured the village of Mubo, the Australians were forced to fall back to Wau.
The line remained static until January 1943 when after the Japanese lost the Kakoda track they, turned their attention to Wau, which was being reinforced, by air, with the Australian 17th Brigade.
The First contact was made on the 28th, and the Australians were forced to withdraw across the Bulolo River. Through the night the Austrlains withdrew to the town of Wau, intermixed with Japanese units moving in, yet with little firing as both sides were confused on the location of the 13 enemy. One unit even drove through a Japanese ambush and the Japanese did not attack. The Australians were forced to defend the town with units made up mostly of mechanics and cooks, with remnants of the Kanga force commandos and the remenatns of the 2/5 and 2/6th companies. The next morning the Japanese attacked the town and airfield. Australian and American reinforcements flying in had to exit the planes and start firing on the enemy. On the 30th the Japanese launched a final attack on the town and airfield that was doggedly 14 resisted. With their troops exhausted the Japanese soon fell back under the Aussie counter-attacks.

Briefing:
Allied Player [Australia]
Take 6 Command Cards

Axis Player [Japan]
Take 5 Command Cards
You Move First

Conditions of Victory:
8 Medals
The Slaughter yards, Wilde's Farm, Wau Airfield and the two HQ's are all individual Temporary Medal Objectives for the Japanese player.

Special Rules:
[Nations 3 - Imperial Japanese Army] IJA Command Rules are in effect.
[Nations 5 - British Commonwealth] Stiff Upper Lip rules are in effect.
[Actions 1- Reinforcements] 2 Reinforcements may arrive on the two hexes of the Wau airfield when the allied player plays a Direct from HQ card. (1 American, 1 Australian) They can move and fire immediately and count as two of the orders played from the card.
[Actions 17- Capture HQ/Supply Tents] Capture HQ rules are in effect.
[SWA 8 - Machine Gun] Early War are in effect for the badged Japanese units.
[Troops 2 - Special Forces] Elite Unit rules are in effect for the Australian Commandos and the Japanese Advance Force.
[Troops 19 - Long Range Patrol Cars] LRPC rules are in effect. 1 figure per unit.
The river is impassable except for the bridge, the Log Crossing and the Ford.
The one figure Japanese Artillery units are mortars. They fire 1-1-1-1. They may move one hex and still battle. It counts as a medal if destroyed.
Four of the Australian units have three figures. This is because they represent cooks and mechanics and not regular troops. Play as normal infantry and they count as medals if they are destroyed.
The Road Block tile on the River is actually a Log Crossing. A unit that enters must stop and may not battle. It may exit the next turn without loss of movement.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
3
2
2
8
4
18
1
2
1
5
9
24
9
9
10
1
1
1
5
1