Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Counterattack at Carentan(online) - June 13, 1944

Western Front By: LooneyLlama - Last update: 05/09/2014
Axis Player: Allied Player:
x5 x9 x5 x9
first You play first    


Historical Background:
When the 101st Airborne entered the town of Carentan on June 12, 1944, they met relatively light resistance. The bulk of the German defenders had withdrawn to the southwest the previous night. Both sides realized the importance of the city: for the Americans, it was a link between Utah and Omaha Beach, and would provide a base for further attacks deeper into German-occupied France. For the Germans, recapturing Carentan would be the first step towards driving a wedge between the two U.S. beaches, severely disrupting and possibly even destroying the Allied invasion. The remnants of the 6th Fallschirmjager resupplied and were reinforced by assault guns and panzer grenadiers. The combined force counterattacked at dawn on June 13th. By 10:30 A.M. the out numbered and out gunned paratroopers were pushed back to the outskirts of the city. At this critical point, sixty tanks from the 2nd Armored Division and accompanied by infantry counterattacked inflicting severe casualties on the Germans.

Briefing:
Axis: 5 cards, you move first.
Allies: 5 cards.

Conditions of Victory:
9 medals.
The 2 town hexes marked with an 'A' is a temporary medal objective for both sides worth 1 medal. If any unit from either side occupies any of the 2 hexes it earns 1 medal. Both sides can earn a medal at the same time.
The town hex and ruins hex marked with a 'B' is a temporary medal objective for both sides worth 1 medal. If any unit from either side occupies any of the 2 hexes it earns 1 medal. Both sides can earn a medal at the same time.
The town hex and ruins hex marked with a 'C' is a temporary medal objective for both sides worth 1 medal. If any unit from either side occupies any of the 2 hexes it earns 1 medal. Both sides can earn a medal at the same time.
The exit hex can be used by the Axis to gain 1 additional medal for each exiting unit.

The Allies start with 3 medals.

Special Rules:
Use Air Power as Artillery Bombard deck.
The canals are NOT fordable.
Place special forces badges on the Axis infantry units.(Troops-2)
ALL Allied units are special forces.(Troops-2)
Place engineer badges on the Axis units.(Troops-4)
The rosette badge German armor unit is 4 figures.
ALL German and American armor move only 2 hexes.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
2
1
9
3
4
14
4
7
11
1
3
3
1