Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Operation Dragoon/Capture of Toulon - August 16, 1944 - August 25, 1944

"Do not give up"
Western Front By: LooneyLlama - Last update: 05/28/2014
Axis Player: Allied Player:
x4 x10 x6 x10
    first You play first


There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:
In the smallest hours of Tuesday, August 15th-Napoleon's birthday- the invasion force, code named Operation Dragoon, crept toward sixteen narrow beaches along a forty-five mile stretch of the Cote d'Azur in southern France. The enemy never had a chance. Before the LST's landed Allied bombers had dumped twenty thousand tons on German fortifications. Three thousand American and French commandos in rubber boats and kayaks swept over the fortifications that weren't obliterated by the bombing. Also, 9,000 paratroopers and glidermen from Italian airfields made for the Riviera to add to the German confusion. By the close of D-Day, 66,000 troops were ashore with fewer than 400 casualties. The immediate objective of the American and French forces were the ports of Toulon and Marseille. Ordered to take these ports was the colorful French II Corps, which included Africans, Tahitians, Syrians, Lebanese, Legionaries and the ferocious Berber goumiers. They were ably lead by "the greatest soldier to serve France since the age of Napoleon I", General Jean Joseph Marie Gabriel de Lattre de Tassigny. Randomly appearing before the troops in the dead of night he would roar, "What have you done for France?". His personal motto was 'Ne Pas Subir': Do not give up. The Germans in Toulon and Marseille had been ordered by Hitler "to stand to the last man". They were ready to test De Lattre's motto.

Briefing:
Allies: 6 cards. You move first.
Axis: 4 cards.

Conditions of Victory:
10 medals.
The Golf Hotel (3 hexes marked with an 'A') is a temporary medal objective worth one medal for both sides. If any unit from either side occupies any of the 3 hexes it earns the medal. Bot sides can have a medal at the same time.
The Fortress(3 ruins hexes marked with a 'B') is a temporary medal objective worth one medal for both sides. If any unit from either side occupies any of the 3 hexes it earns the medal. Both sides can have a medal at the same time.
The Arsenal Maritime(4hexes marked with a 'C') is a temporary medal objective worth one medal for both sides. If any unit from either side occupies any of the 4 hexes it earns the medal. Both sides can have a medal at the same time.
'Big Willie'( the bunker hex only) is a permanent medal objective worth 2 medals for the Allies.

The Axis start with 3 medals.

Special Rules:
Mines are laid by the Axis.(Terrain Mines)
Place anti-tank badges on the Axis units.(SWA-2)
Place sniper badge on the Axis units(Troops-10). They are one figure.
All Allied armor are flamethrowers.(Troops-13)
Place engineer badges on the Allied units.(Troops-4)
Place French Resistance badges on the Allied units. Follow Troop-1 rules for these units. They are 4 figures.



Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
16 
8
1
1
4
2
4
5
1
2
4
9
3
4
4