Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Airdrop to Victory - June 06, 1944

Operation Neptune
Western Front By: General Slim - Last update: 03/28/2014
Axis Player: Allied Player:
x5 x9 x6 x9
    first You play first


Historical Background:
This is a fictional scenario, designed to explore the theme of paratroopers being airdropped on a vital road to prevent reserve armor forces reaching the beaches. I hope you enjoy it.

Briefing:
Axis Player
5 Command Cards

Allied Player
6 Command Cards
You move first

Conditions of Victory:
9 Medals

The Church and Town hexes on the Axis Player's baselines are temporary medal objectives for the Allied player. They must gain at least one of these to win.

Special Rules:
Before the Allied Player's first turn he may attempt to airdrop two commando units (Troops 2 - Specialized Units) over each of the hexes marked with a battle star (Actions 20 - Paradrop)

The British vehicle unit with 1 figure is a Long Range Patrol Cars unit (Troops 19 - Long Range Patrol Cars)

Place badges on the four British combat engineer units (Troops 4 - Combat Engineers)

The Axis player lays out the minefields (Terrain 29 - Minefields)

The German armor units with badges are elite armor units with 4 figures (Troops 2 - Specialized Units)

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
27
1
9
1
7
1
7
10
1
5
6
7
2
2
6