By late July the Russian 6th and 12th Armies are in full retreat, trying desperately to avoid encirclement by the German Seventeenth Army. General Tyulenev, the southern front commander, orders Musychenenko (6th Army) and Ponedelin (12th Army) to break through, but the German XLVIII Panzer Corps successfully cuts off their escape route.
Breakout attempts near Monastyryshche and Novo Archangel'sk both fail and Tyulenev blames the inexplicable slowness of his two commanders as the cause of failure. Many Soviet prisoners and much equipment are captured and only fragments of the Red army are able to escape to the southeast.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Axis Player: Take 6 Command cards.
Russian Player: Take 4 Command cards.
You move first.
Conditions of Victory:
A Russian unit that exits off the German side of the battlefield from any hex on the baseline, counts as one Victory Medal. The Russian unit is removed from play. Place one figure from this unit onto the Allied medal stand.
Blitz Rules are in effect (see p.4 EF).
Russian Command rules are in effect (p.3 EF).