Historical Background: The Battle for Rostov was a seesaw battle. Army Group South, with Ewald von Kleist's 1st Panzer Army in the vanguard, had taken the city by November 21st. But the German lines were over-extended and no longer in position to defend their gains.
The Soviet commander, Marshall Timoshenko, launched his counteroffensive all along the German line with waves of Soviet Riflemen, supported by T-34 tanks. The Germans held for some time and even counter-attacked but in the end they were ordered back across the Mius River. This was the first significant German withdrawal of the war.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Briefing: Axis Player: Take 5 Command cards.
Russian Player: Take 5 Command cards.
You move first.
Conditions of Victory: 6 Medals
A Russian unit that crosses the frozen Mius River to the other side, counts as one Victory Medal. The Russian unit is removed from play. Place one figure from this unit onto the Russian medal stand.
Special Rules: As long as the Germans are in control of Rostov's Oil Pipe Line their tanks move 1-3 hexes. If they lose control of the city, their tanks may only move 1-2 hexes. To control the city they must hold more town hexes than the Russians.
Blitz Rules are in effect (see p.4 EF).
Russian Command rules are in effect (see p.3 EF).
The Mius River is frozen. Refer to p.3 (EF) about frozen rivers.
Factory Complex has the same effect as a Town & Village hex (M44 p.14).
Russian Villages have the same effect as a Town & Village hex (M44 p.14).
Winter Forest have the same effect as a Forest hex (M44 p.13).
Hill with Forest has the same effect as a Forest hex (M44 p.13).