Historical Background: On February 4th O'Connor with armored cars leading the way followed by 4 Armd Bde, move out to trap the Italians. The going was bad and a fast-wheeled vanguard was dispatched under the command of Lt-Col Combe to set up a blocking position while the rest of the column followed as fast as possible.
The Italians were strung-out in a long disjointed column over miles of road and when they deployed, their battle tactics were poor. Instead of attacking the roadblock in force, which would have most certainly overpowered Combe's position, they approached slowly in small groups. With pressure mounting on the roadblock the 4th Armd Bde arrived with the rest of the infantry. Fierce fighting ensued but it soon became apparent that the Italians could not fight their way out.
Bergonzoli escape plan had failed and white flags began to appear all along the entire Italian column.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Briefing: Italian Player: Take 4 Command cards. You move first.
British Player: Take 6 Command cards.
Conditions of Victory: 6 Medals
An Italian unit that exits off the road hex as indicated, counts as one Victory Medal. The Italian unit is removed from play. Place one figure from this unit onto the Italian medal stand.
Special Rules: The British Special Forces tank units have 4 figures. Place a British Special Force badge in the same hex with these units to distinguish them from the other units.
North African Desert Rules are in effect (see p.3 Terrain). In addition Armor units may only move 2 hexes.
Mediterranean Sea hexes are impassable terrain.
Roads are explained on p.5 Terrain.
Road Blocks are explained on p.12 Terrain.
Desert Palm Forests have the same effect as Forest (M44 p.13)
Desert Towns and Villages have the same effect as Towns & Villages (M44 p.14)