Memoir '44 D-Day Landings Memoir '44 D-Day Landings

[Winter War] The Mannerheim Line - February 13, 1940

Summa - Lahde defense sector
Eastern Front By: Cantata - Last update: 11/12/2014
Axis Player: Allied Player:
x6 x5 x4 x6
    first You play first


Historical Background:
It is the Winter War, February 1940. Heavy fighting has raged along the Finnish front for nearly two months, and the Russians have little to show for their efforts excepting heavy casualties and a loss of military prestige. When the war began it was widely believed that two weeks would be the most the Finns could hold out against the world's largest army. The Russian's had underestimated their tiny opponent, and overestimated themselves. The military weakness perceived in the Russian camp would lead Hitler to underestimate the Russians in turn, leading to ultimate disaster for the Third Reich.

A massive assault is ordered for February against the Mannerheim Line on the Karelian peninsula, with the Seventh and Thirteenth Russian armies designated. This will include some 12 divisions and 7 armored brigades in all. The decisive action occurs in the area of Lake Summa, where fighting on February 10th would eventually lead to a breakthrough. The "Fort of Poppius" bunker, located on Red Army designated Hill 65.5 and one of the keys to the area's defenses, had already been heavily damaged, but was still manned. A costly assault by Russian 245th Rifle Regiment under Colonel Rosly in the early afternoon of February 11 succeeded in capturing Hill 65.5 and destroying the bunker. The Red flag was hoisted on the ruins of the bunker after the battle was over.

On February 13, 1940, the 112th Tank Battalion from the 35th Light Tank Brigade, along with 90th Tank Battalion from the 20th Heavy Tank Brigade, broke through the main Finnish defensive line in depth and eventually widened the breakthrough to 6km. Summa fortified area, with its 12 concrete bunkers and 39 wood and soil bunkers was completely destroyed.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Russian player takes 4 cards
Russian player goes first

Finnish player takes 6 cards

Conditions of Victory:
Russian victory condition : 6 Medals

Finnish victory condition: 5 Medals

Special Rules:
-Russian Command rules are in effect. (EF - p.3) The hated Commissar watches everything!

-The Finnish Special Forces are Ski Troops (EF - p.6) These units have only three infantry figures each. Place a special forces badge with these units to distinguish them from other units.

-The three marked field bunkers are all Russian victory locations. Place a victory medal at each location. As long as a Russian unit occupies a victory location, it counts as a victory medal. If the unit moves off the victory location or is eliminated, it no longer counts as a victory medal.

-Winter Field Bunker (EF - p.5 : M44 p.16) Same as bunker, either side may occupy. Finnish troops in bunkers may ignore all flags.

-Trench - (see trenches - EF - p.2) Does not block line of site. Unit must stop when entering. Armor may not battle out. Defensive bonus (-1 inf : -1 arm). Infantry may ignore first flag rolled against it.

-Manasuo swamp is impassable to armor. (see Marshes TP - p.4 & EF - p.3) Does not block line of site. Unit must stop when entering. When leaving a marsh hex, unit may only move to an adjacent hex and no further. Infantry in a marsh hex have no combat restrictions.

-Lake Summa is inaccessible to all units. (see Lakes TP - p.6) Two or more lake hexes block line of site.

Scenario Bibliography:
"A Frozen Hell" - William R. Trotter, Algonquin Books of Chapel Hill
"Fire and Ice" - DVD, Ben Strout, Masterworks Media
"West Point Atlas for the Second World War - Europe and the Mediterranean" - Thomas E. Greiss, Avery Press
Mannerheim-line.com - www.mannerheim-line.com
Winter War.com - www.winterwar.com

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
3
2
4
2
13
16
6
2
4
5
3