Elements of the German Infantry Regiment 18, Infantry Division 26 without proper winter uniforms, dug in deep for protection from the extreme cold as much as the Russians. The Siberians of the 31st Soviet Army were well equipped for war in the Russian winter, but the Soviet high Command still threw them haphazardly against German strong points.
Soviet winter counter offensive would see the Siberians heading to secure the critical crossroads Northwest of Staritsa. For cover the Germans had cut trenches in the Ice and snow, as they waited for the winter to pass them by. The sound of tank engines broke the deep silence as white boxy shaped T-34s with supporting troops clad in White-Winter uniforms advanced in line abreast heading for the cross roads.
The battle was a short shape engagement with the Germans repelling the attackers, although taking Heavy causalities in the process. The Germans had held the line, but every day the line was growing thinner.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Russian Player: Take 4 Command cards
You move first
Axis Player: Take 5 Command cards
Conditions of Victory:
A Russian unit that exit the map at the "To the Crossroads" location counts as a victory medal. The Russian unit is removed from play. Place one figure from this unit onto the Russian medal stand.
Blitz rules are in effect. However the German player may not play Recon 1 card as air strikes, and German tanks may only move 2 due to the extreme cold.
Russian Command rules are in effect (refer to p.3).
The Oxford Companion to World War 2 - By John Keegan
The World War 2 Databook - By John Ellis
Atlas of World war 2 - By David and Andrew Wiest
ASL scenario T6 The Dead of Winter
Stalingrad: The Fateful Siege, 1942-1943 by Antony Beevor
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.