Three Days after the Soviet Spring offensive was launched toward Kharkov, German strategic maps showed that there were huge gaps on the front line where no German units were available to halt the Red tide. While Russian 6th and 9th Armies turn north towards their main objective of Kharkov, an "Ad Hoc" Army under the command of General Bobkin drove west for Poltava, where the Wehrmacht's Army group south had set up its supply depot and headquarters. The Russian high command STAKVA were convinced that the German army was almost at breaking point, and ordered all Russian units to push forward regardless of the risk to their flanks, ignoring the protests of their field commanders. The Germans had been preparing for an offensive of their own called Fall Fredericus, and because of this had already gathered several Panzer Divisions around the town of Barvenkovo just south of the break through. These units were now order to lay low and await the Russian assaulting forces to become over extended. The German 6th Army under General Paulus held firm against the Russian breakthrough towards the north, despite many nervous days with only a few roving Panzer Kampfgruppes protecting their flanks. Finally the concealed Panzer formations came out of hiding and launched an assault towards the Russian flank and rear. On the 16th the forward Russian reconnaissance unit were isolated and eliminated only 40km from Army group South's Headquarters. Likewise the Russian forces in the North threatening Kharkov were also isolated and eliminated once their supply lines were also overrun. Senior Corps and Divisional commanders also perished with their troops as they struggled to break out of the German encirclement. Had the Germans launched Fall Fredericus first, they risked a similar fate to the Russians due to the huge build up of Soviet forces in the area. The end result of the incompetent Kharkov offensive cost the Russians 200,000 troops and hundreds of Tanks and guns. It also opened the door for the German offensives towards Rostov and the Crimea and raised the possibility of the Germans reaching Stalingrad by that summer.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
German Player: 6 command cards
You move first
Russian Player: 4 command cards
Conditions of Victory:
A victory medal location does NOT count as a Victory Medal for the German side.
Instead if the German player controls all 3 objective locations in Karlovka they win immediately.
If a German unit can exit off the Russian side the board in the Centre section it is worth 1 victory medal. The German unit is removed from play. Place one figure from this unit onto the German medal stand.
Blitz Rules are in effect (see p.4).
Russian Command rules are in effect (refer to p.3).
The Russian Special Forces are Combat Engineer units. Place a Russian Engineer Badge in the same hex with these units to distinguish them from the other units.
The 2 German units marked with a German Engineer Special Forces badge are Combat Engineer units. Place a German Engineer Badge in the same hex with these units to distinguish them from the other units. See p.6 for details about Engineers.
The German 3 units marked with a German Special Forces badge are Elite units. It may move 2 & still battle. Place a German Special forces Badge in the same hex with these units to distinguish them from the other units.
The German Special Forces Tank units are Heavy Tank Units & have 4 figures. Place a Special Force Badge in the same hex with these units to distinguish it from the other units.
Units marked with Battle Star tokens are Camouflaged units. Camouflage rules are explained on page 8 of the Pacific expansion rulebook.
The Oxford Companion to World War 2 - By John Keegan
The World War 2 Databook - By John Ellis
Atlas of World war 2 - By David and Andrew Wiest
ASL Scenario CH56 The "Stalingrad" of Kursk
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.