Memoir '44 D-Day Landings Memoir '44 D-Day Landings

[Luga Bridgehead] Porechye - August 05, 1941

Russia
By: Brycie35 - Last update: 05/16/2006
Axis Player: Allied Player:
x4 x4 x4 x4


Historical Background:
Elements of the 6th Panzer Division managed to capture by surprise the 2 Luga bridges at Porechye, and form a bridgehead 60 miles southwest of Leningrad. The strong armoured forces that were to follow remained stuck for days in swampy forest, leaving the bridgehead to fend for itself. Three Proletarian divisions were alerted to the German presence and dispatched from Leningrad with the objective of cutting off the bridgehead and destroying the German forces. With only a small contingent of German troops available, it was impossible to protect the flanks of the bridgehead against the size of the Soviet assault. However a Russian counter-attack was expected, and the German defences were arranged accordingly with German Panzers and Panzergrenadiers held in reserve.
Numerous Soviet assaults were launched with each one reaching the road despite an amazing lack of co-ordination. The flexibility of the defenders proved effective however, and the bridgehead held out until the bulk of the German division arrived.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
11 Medals
The Northern (1 hex) and the North-eastern (2 hexes) outskirts of Porechye are each worth a victory medal to the Russian player should they control* that section of the town.
The Ivanovskoye village (4 hexes) is worth a victory medal to either side should they controls* it.
*To control a multi hex victory location & it count as a victory medal, at least 1 friendly unit must occupy any hex of the objective, while no enemy units must occupy any hex of that location.

Conditions of Victory:
Russian Player: 8 command cards
You move first

German Player: 9 command cards

Special Rules:
Russian command rules are in effect. The Commander in Chief must choose 1, 2 or 3 cards and place then under the Political Commissar chip each turn.
Blitz rules are in effect. However the German player may not play Recon 1 card as air strikes due to heavy Russian air support.
The Russia Special Forces Tank units are Heavy Tank units and have 4 figures. Place a Special Force Badge in the same hex with this unit to distinguish it from the other units.
Russian Special forces Infantry are just Regular infantry units, not Elites. Place a Russian Special Forces Badge in the same hex only to distinguish them from the conscripts.
Russian Infantry marked with a 3 are Russian conscripts; they only have 3 figures.
Russian Infantry marked with an Russian engineers Badge are combat Engineers. Place a Russian Engineer Badge in the same hex with these units to distinguish them from the other units.
German Special Forces infantry unit is a Panzergrenadier unit. It may move 2 and still battle. Place a German Special Forces Badge in the same hex with this unit to distinguish it from the other units.
The German units marked with a German Engineer Special Forces badge are Elite Combat Engineer units. In addition to engineer rules, they may also move 2 and still battle. Place a German Engineer Badge in the same hex with these units to distinguish them from the other units.
Units marked with Battle Star tokens are Camouflaged units. Camouflage rules are explained on p.8 of the Pacific expansion rulebook.




Scenario Bibliography:
The Oxford Companion to World War 2 - By John Keegan
The World War 2 Databook - By John Ellis
Atlas of World war 2 - By David and Andrew Wiest
ASL Scenario J93 The Porechye Bridgehead
http://homepage.ntlworld.com/bob_mackenzie/Ivan1.htm

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
50
2
10
10
10
5
8
5
8
1
1
2
10