[Stalingrad] Operation Hubertus - November 14, 1942

Russia
By: Brycie35 - Last update: 05/25/2006
Axis Player: Allied Player:
x4 x14 x4 x14


Historical Background:
For over 2 months the German army had been fighting the Russians for control of the Ruined city of Stalingrad. For several days there had been an unusual lull in the fighting as both sides licked their wounds while preparing for another assault. For the German Army however, time was running out. General Paulus commander of the German 6th Army was not only worried about reports about Russian forces building up on his flanks to the North and South of the city, but also with the onset of another Russian winter. So far, the Germans had managed to squeeze the Russian 62nd Army into a pocket along the river bank, a mere 10km long by 1.5km deep. Hopeful that one final last push would be enough to finally shatter all resistance in the city, German assault troops prepared for the onslaught. In the meanwhile, fresh Pioneer troops, specializing in urban warfare, were flown in, as well as dozens of experimental 150mm assault guns. The Russians anticipated the coming German assault and braced themselves for it, turning every piece of rubble and blasted building into a formidable fortress. On the 11th of November daybreak was early at 0300, German artillery lit up the night sky as they launched their final assault to capture the city.
At 0630 hours German assault parties advanced cautiously across the debris of the ruined city into a hail of small arms fire. The brave Russian defender were pressed hard on all fronts and slowly forced to give ground, but no without inflicting a heavy price on the Germans. Just before noon German tanks & infantry managed to reach the riverbank just south of the Barrikady on a 50-meter front, effectively isolating the remnants of Lyudnikov;s 138th Rifle Division along the riverbank. Other German units stormed the Red October steel works, Commissars House (Red House), the Chemist shop (White House), & the Red Barricades factory that was the was still partly held by remnants of the Russian 138th Rifle Division. Both sides mauled each other for the best part of four days, during which the Germans were finally being to clear all the objectives. However the cost was enormous even by Stalingrad standards. But, the Russians still held on and refused to surrender. The Germans last offensive to capture Stalingrad, had failed.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.


Briefing:
German Players: 11 command cards
You move first

Russian Players: 8 command cards

Conditions of Victory:
14 Medals
The Chemist shop and the Commissars House counts as a Victory Medal for the German player, while the Bread factory counts as a Victory Medal for the Russian player. Place an Objective Medals on these hexes. As long as a unit remains on the hex, it continues to count toward that side's victory. If the unit moves off or is eliminated, it no longer counts.
The Red October Steel Factory (4 hexes)* counts as a victory medal for the German side, while the Barrikady ordnance Factory (5 hexes)* counts as a Victory Medal for either side. Place Objective Medals on one of these hexes.
*To control a multi hex objective, as least 1 of your units must be on any of the hexes and no enemy units on any of the other hexes.

Special Rules:
Russian command rules are in effect. The Commander in Chief must choose 1, 2 or 3 cards and place then under the Political Commissar chip each turn.
Blitz Rules are in effect (see p.4).
Sewer movement: Both sides Infantry units may uses the sewers to move between any town, road, factory or "Church" hexes as the only action that ordered unit performs for that turn. Sewer movement however is limited to 3 hexes for Russian Infantry, or 2 hexes for German Infantry.
The Chemist Shop is a Fortified Building and is treated as a Church for Rule purposes.
The Commissar's house is a Heavily Fortified Building and is treated as a Church for Rule purposes except ignore all flags.
All minefields are considered Russian controlled for rule purposes.
Russian Infantry marked with a Russian engineers badge are Combat Engineers. Place a Russian Engineer Badge in the same hex with these units to distinguish them from the other units.
The Russian Special forces Infantry units are Elite infantry units. They may move 2 and still battle. Place a Russian Special Force Badge in the same hex with these units to distinguish them from the other units.
The Russian single figure Special Force units are Snipers.
Russian Infantry marked with a 3 are Russian conscripts and they only have 3 figures. Place a Partisan badge in the same hex as these units to distinguish them from the other units.
The German single figure Special Forces unit is a Sniper.
German units marked with a German Engineer Special Forces badge are Elite Combat Engineer units. In addition to engineer rules, they may also move 2 and still battle. Place a German Engineer Badge in the same hex with these units to distinguish them from the other units.
The German Special forces Infantry are Elite units. They may move 2 and still battle. Place a German Special forces Badges in the same hex with these units to distinguish them from other units.
Units marked with Battle Star tokens are Camouflaged units. Camouflage rules are explained on p.8 of the Pacific Expansion rulebook.
A Hedgehog obstacle hexes represent piles of debris and has the same effect as a Hedgehog.



Scenario Bibliography:
The Oxford Companion to World War 2 - By John Keegan
The World War 2 Databook - By John Ellis
Atlas of World war 2 - By David and Andrew Wiest
ASL Scenario RB5 The Last Bid
http://www.flamesofwar.com/Article.asp?ArticleID=1032

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
26
16
8
8
2
3
6
2
28
1
5
14
14
2
3
13
1
1
4
7
12