There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.
The Soviets Autumn offensive was in full swing, the Russian 3rd Tank Army had crossed the Dneiper at Bukrim, and the 40th Army was to follow further up stream a few days latter. One such crossing was made by only about 50 men who crossed the Dneiper by swimming and on makeshift rafts. Knowing if the bridgehead is left alone it could be reinforced and expanded, motorized elements of the German 34th Infantry Division were order to destroy the bridgehead and clear the west bank of Russian troops.
The Russians once again displayed the stubbornness in defence and kept their foothold on the western bank. By digging in, they managed to create an ideal field of fire to cover all the obvious approaches. Steady automatic weapons fire broke up every German assault The Germans were force to give up the attack and become satisfied with just keeping the Russian penned in by the river. The bridgehead was never to become a serious threat, but was just one of many to be used as a launch pad for the drive to liberate Kiev in a few weeks time.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
German player: 4 command cards
You move first
Russian player: 4 command cards
Conditions of Victory:
The German tank unit Sdkfz 251/9 half track with a 75 mm gun. Treat it as a tank except it can never overrun. It has only 2-figures.
German Special forces infantry units are motorized infantry; they may move 2 and still battle. Place a German Special forces Badges in the same hex with these units to distinguish them from the other units.
All Russian Infantry units are Elite Russian Guards units. They may move 2 and still battle.
The single figure Russian unit is a Sniper, see Eastern Front Expansion pg 5 for sniper rules.
Units marked with Battle Star tokens are Camouflaged units. Camouflage rules are explained on page 8 of the Pacific expansion rulebook.
The Oxford Companion to World War 2 - By John Keegan
The World War 2 Databook - By John Ellis
Atlas of World war 2 - By David and Andrew Wiest
BP/MICHICON ‘88 SCENARIO B4 “CLEAR UP THE BRIDGEHEAD”
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.