During the destruction of Army Group Centre many of Hitler's "Fortress Cities" were cut off and encircled by the Russian advance. These moves were almost a perfect copy of the German Blitzkrieg tactics. One of the cut off cities was Bobruisk, which had become a fortress. Pillboxes and old tank turrets were set up throughout the city. Covering the city to the East, a series of trenches and earthworks covered the approaches. But the Russian attack came from the Northern and Southern flanks where the Germans were least likely repel an attack. After breaching the outer German defences, the Russian advance turned into a bloody street fighting.
By the end of the 29th of June, Bobruisk had fallen to the Soviets. The Germans lost 80% of the ninth army in the battle, including 8 divisions that had ceased to exist entirely. Nobody learned more from German tactics, than the Russians.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Russian player: 6 command cards
You move first
German Player: 4 command cards
Conditions of Victory:
Objective locations do not count as victory medals for the Russian player. Instead if the Russian player can capture 4 of the 5 objective locations the Russian player wins immediately.
All Russian Infantry units are Elite Russian Guards units. They may move 2 and still battle.
Russian units marked with a Russian Engineer Special Forces badge are Elite Combat Engineer units. In addition to engineer rules, they may also move 2 and still battle. Place a Russian Engineer Badge in the same hex with these units to distinguish them from the other units.
The Oxford Companion to World War 2 - By John Keegan
The World War 2 Databook - By John Ellis
Atlas of World war 2 - By David and Andrew Wiest
ASL Scenario J8 Block Busting in Bokruisk
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.