For nearly a month now the Russian counter offensive against Army Group Centre had the German reeling back from the outskirts of Moscow. On the night of the 8-9 on January, the Russian were once again on the move, White clad Russian ski troops emerged from the darkness and fell upon the lines of the German 290th Division. The German were short on men and material, and forced to protect an extended front in the shivering cold. Daybreak found the Russians still on the move and a hastily assembled Kampfgruppe was thrown into the breach.
The Russians repeatedly used the same tactic thoughtout the battle. Russian squads would infiltrate the Germans lines, and move round the flanks of the German positions. Once they were in position, Soviets tanks carrying troops would frontal assault, while the infiltrating Russians squads would pour fire in the German flanks and rear. Using these tactics, the German 290th Division was annihilated. With no authorization to retreat due to the now famous order by Hitler, the destruction of this infantry division resulted in fighting over terrain with no military value. By January 9th the Russians had advanced 32 kilometres.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Russian player: 6 command cards
You move first
German player: 4 command cards
Conditions of Victory:
A Russian unit that exits off the German side the board is worth 1 victory medal. The Russian unit is removed from play. Place one figure from this unit onto the Russian medal stand.
Night Attack rules are in effect (see p. 8 of Pacific rulebook). Roll for light conditions at the beginning of every Russian turn.
Blitz Rules are in effect (see Eastern Front p.4). However the German player may not play Recon 1 card as air strikes due to the extreme cold.
Russian Command rules are in effect (see Eastern Front p.3).
All Russian infantry are equipped with skis; they may all move 2 and still battle.
Russian Special Forces infantry are Elite troops. They may move 2 and still battle, or move 3 and not battle.
The German unit marked with a German Engineer Special Forces badge is an Elite Combat Engineer unit. In addition to engineer rules, they may also move 2 and still battle. Place a German Engineer Badge in the same hex with this unit to distinguish them from the other units.
The German Special forces Infantry is an Elite unit. They may move 2 and still battle. Place a German Special forces Badges in the same hex with this unit to distinguish them from other units.
The Oxford Companion to World War 2 - By John Keegan
The World War 2 Databook - By John Ellis
Atlas of World war 2 - By David and Andrew Wiest
ASL Scenario CH #93 The Prussian Way
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.