Rommel launched his first attempt to take Tobruk on the 13th of April, Easter Sunday. After the Africa Corps Engineers succeeded in breeching the formidable anti-tank ditch, barbed wire and minefields which lay in front of the outer perimeter, the 8th Machine Gun Battalion and remnants of the 5th Armoured Regiment penetrated the defensive lines between the outposts R33 and R31. With Infantry riding on top of tanks and field guns in tow they headed for the assembly area about 200 yards inside the perimeter. Elements of the Australian 2/17 Battalion were wise to German intentions however, and they waited silently in the darkness, allowing the Germans to move past the trenches. Once the tanks had unloaded their cargo, and headed off to north towards the port of Tobruk, the Australians opened fire on the unsuspecting German infantry. Meanwhile the German tanks run into a series of anti-tank guns and Matilda cruiser tanks that quickly turned the tide against the Germans. Sensing disaster, the Germans decided to withdraw from the ambush as fast as possible.
Caught behind enemy lines, some of the German infantry took cover in abandoned Sangers. In broad daylight however, many of Rommel's best infantry were simply mowed down out in the open. As the German armour neared the perimeter, they attempted to rescue what stragglers of the 8th Machine gun battalion they could find. After picking up their infantry and hooking up their guns, they made a bee-line for the gap in the wire. But British tanks and long range artillery were taking their toll on the Germans. By the end of the day the Germans had lost half of their tanks, and 384 of their machine gunners, most of which had been left behind to surrender to the Australians. It was Rommel's first embarrassment in Africa, and the first indication that Tobruk would not be as easy to secure as the German general had anticipated.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Afrika Korps player: 5 command cards
You move first
British/Australian Player: 6 command cards
Conditions of Victory:
Any Axis unit that can exit the map from the hexes marked with a Axis objective medal counts as a Victory Medal. Each Axis unit that exits is removed from play, and one of its figures placed onto the Axis player's Medal Stand.
North Africa Desert rules are in effect (see p. 3).
Night Attack rules are in effect (see p. 8 of Pacific rulebook). Roll for light conditions at the beginning of every Allied turn.
All Axis Infantry units are Elite Afrika Korps units. They may move 2 and still battle.
All Allied Infantry units are Elite Australian units. They may move 2 and still battle.
The Australian Special Forces tank unit 2-Pdr Anti-Tank Portee unit. Treat it as a tank except it can never overrun. It has only 2-figures.
Allied Armour units move 2 hexes.
Until full daylight, Afrika Korps Armour moves 2 hexes. Once at full day light Afrika Korps Armour may move 3 hexes.
Post R32 & R33 are both treated as field bunkers.
The Oxford Companion to World War 2 - By John Keegan
The World War 2 Databook - By John Ellis
Atlas of World war 2 - By David and Andrew Wiest
ASL Scenario J91 The Sooner the Better
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.