Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Second Battle of El Alamein - November 03, 1942

Egypt
By: Brycie35 - Last update: 09/01/2006
Axis Player: Allied Player:
x4 x11 x4 x11


Historical Background:
British forces held firm at El Alamein with their flanks protected by the Mediterranean Sea to the north, and the impassable sands of the Qattara Depression to the south. Behind an intricate minefield the 8th Army fought off two separate German offensives in late June and August. A new British command team lead by General Montgomery re-organised a rapid build up of men and materials as the Allies prepared for a new offensive of their own. By late October the British force in the area was overwhelming. On the 23rd Montgomery launched the first phase of the operation dubbed "Operation Lightfoot".
The XIII Corps under General Horrocks launched a diversionary attack near the Qattara Depression. Further north, X Corps lead by General Lumsden, pressed though the German minefields in the north towards Kidney Ridge. The surprise move was well executed with grim tenacity, forcing Rommel's hand. Gathering all his available mobile forces he launched a counterattack sending his few remaining tanks against overwhelming British firepower. This lead to the next phase of Montgomery's plan "Operation Supercharge", an armored thrust designed to smash Rommel's armour out in the open. The balance of power in North Africa had now shifted to the Allies for good.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Allied players: 10 command cards
You move first
Afrika Korps players: 10 command cards

Conditions of Victory:
11 Medals.
An Allied unit that exits the map at the Allied victory medal location counts as a victory medal. The Allied unit is removed from play. Place one figure from this unit onto the Allied medal stand.


Special Rules:
North Africa Desert rules are in effect (see Terrain Pack p. 3).
Axis armour units move 1-3 hexes.
Allied armour units move 1-2 hexes.
All minefields are considered Afrika Korps controlled for rule purposes.
All Allied units marked with an Allied Special Forces badge are Combat Engineer units. Place an Allied Engineer
Badge in the same hex with these units to distinguish them from the other units. See Terrain Pack p.6 for details about Engineers.
The Afrika Korps units marked with a German Rosette badge are paratrooper units. They may move 2 and still battle.
The Afrika Korps units marked with a German Elite badge are Motorized infantry units. They may move 2 and still battle.
The Afrika Korps Special forces tank units are Elite German units and have 4 figures.



Scenario Bibliography:
The Oxford Companion to World War 2 - By John Keegan
The World War 2 Databook - By John Ellis
Atlas of World war 2 - By David and Andrew Wiest
http://en.wikipedia.org/wiki/Second_Battle_of_El_Alamein
http://www.btinternet.com/~ian.a.paterson/battles1942.htm

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
8
3
1
2
3
4
1
4
14
10
1
36