Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Attack on Hill 192 - July 11, 1944

St-Lo
Western Front By: RBorg - Last update: 01/08/2011
Axis Player: Allied Player:
x4 x6 x6 x6
    first You play first


Historical Background:
The attack on Hill 192 was only one part of a larger operation east of the Vire directed at St-Lo. This dominating height had been a thorn in the flank of the 1st army for some time. The enemy forces occupying the hill allowed observation over the entire countryside.

The German 9th and 5th Parachute Regiments manned the defenses around Hill 192. No attempt was made to maintain a continuous defensive line. Relying on a number of strong points that supported each other, the German plan called for an elastic defense of the area.

The attack of the 2nd US Division ordered the 38th Infantry supported by 741st Tank Battalion and 2nd Engineer Combat Battalion to clear 'Kraut Corner' and take Hill 192 proper. The 23rd infantry was ordered to secure St-Georges-d'Elle-la, and move south and take the la Croix-Rouge.

The terrain difficulties in the battle on July 11th were essentially those normal to hedgerow fighting. After a hard fight, Kraut Corner was taken. Lighter opposition on Hill 192 allowed the 1st battalion of the 38th Infantry to move forward to the crest of the hill. On the left wing, the 23rd Infantry faced terrain which contained a draw that was almost impassable. "Purple Heart Draw" was well covered by enemy fire and the lack of tank support prevented the 23rd from gaining ground much beyond this point.

The overall drive of the 2nd Division, although slowed by stubborn resistance, could not be stopped and the battle for Hill 192 had been won.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player: Take 4 command cards.

Allied Player: Take 6 command cards.
You move first.

Conditions of Victory:
6 Medals
An Allied unit that captures any of the following towns, la Croix-Rouge, or la Soulair, or Hill 192, counts as one victory medal. Place an objective medal in these towns and on the Hill hex on the Axis baseline. As long as the Allied unit remains on the hex, it continues to count toward the Allied victory. If the unit moves off or is eliminated, it no longer counts.

Special Rules:
The Allied Special Force is an Engineer unit. Place an Allied special force token in the same hex with this unit to distinguish it from the other units. The unit moves like infantry, but in battle it ignores terrain battle dice reductions in close assault combat.

The Axis Special Force is an Engineer unit. Place an Axis special force token in the same hex with this unit to distinguish it from the other units. The unit moves like infantry, but in battle it ignores terrain battle dice reductions in close assault combat.

Purple Heart Draw (river hexes) is impassable to tanks. A tank may enter and/or cross the draw on the bridge. A unit, when on the bridge, battles as normal. Infantry units that enter the draw must stop and may move no further on that turn. An infantry unit may not battle when on a draw hex.

This scenario is courtesy of Game Trade Magazine: www.gametrademagazine.com

Set-up Order
12
6
1
6
12
5
1
2
3