Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Battle at Orsfeld - March 04, 1945

The First Patrol
Western Front By: 50th - Last update: 07/12/2009
Axis Player: Allied Player:
x7 x5 x6 x5
    first You play first


Historical Background:
Near Bitburg, the 25th Reconnaissance Squadron, 4th Armored Division begins its first assignment under a new commander. Charged with finding the enemy, scouting enemy lines- Usually without support, the 25th is given the job of scouting out the town of Orsfeld, and the surrounding hills. The unit split their forces moving along the river on the north side, and through the woods on the south side. You are the units new commander, you take over from here.


North is to the allies left flank and the axis right flank, South is the allies right flank and the axis left flank.

Briefing:
Allies- Take 6 command cards and go first. You receive medals for taking and holding the farm to the north, and the southern most part of Orsfeld. Also you can receive a medal for taking the church to the southeast. German artillery on top of Hill 345 will make this difficult.

Axis- Take 7 command cards as long as you hold the church, Otherwise, take 5 command cards. Hold onto the city and the village on the south as long as possible. You must hold onto the church at the east, as that is your command post.Especially watch the bridge and two fordable sections of the river. The special forces are generic special forces (move 2 hexes and battle)

Conditions of Victory:
Allies must take and hold the church to the southeast. It has been used as a command post by the Germans. Taking the artillery on Hill 368 may be necessary to achieving this goal. You must get a total of 5 medals.

Axis must hold Hill 368 and the church to the southeast. Also 3 other medals must be won.

Special Rules:
If played solo, play as allied commander. Remove all but the artillery from hill 368 by the farm, and when allied units are within three hexes of the farm, roll for units in the farm hex and the hill hexes using a grenade to represent artillery and a star does nothing, Infantry and armor give those units, re-roll on a flag. Also roll for one more unit adjacent to the church when the allies are still three hexes away. Place that unit in the woods on the axis side of the church.

Scenario Bibliography:
Armchair General Volume 2 No 3

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
1
16
16
8
7
1
13
2
1
2
3