Memoir '44 D-Day Landings Memoir '44 D-Day Landings

[Crimea] Ichun isthmus - October 17, 1941 - October 28, 1941

Battle of the gate.
Eastern Front By: jdrommel - Last update: 02/19/2012
Axis Player: Allied Player:
x6 x6 x4 x6
first You play first    


Historical Background:

Blocked since the end of September 1941 on the Siwasch, a flooded ground between Perekop isthmus and Ichun isthmus, German 54.Armee Korps launched a new offensive on the 17th of October 1941. During eight days it was a tremendous battle with heavy losses on each side. Russians soldiers were killed in their combat positions instead of withdrawing or surrendering. The ground was favourable to the defense because of numerous hillocks which were antic mounds, one of them was known as "Tombe du Hun assis". On the 28th of October, General Von Manstein decided to launch a last and powerful attack to breakthrough the Russian lines. But German assault troops arrived on empty defensive positions : during the night, all Soviet troops had withdrawn towards the fortified camp of Sevastopol. The gate of Crimea was finally open to the German troops.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis player [Germany] : 6 command cards, you move first.
Allied player [Soviet Union] : 4 command cards.

Conditions of Victory:
6 medals. The hex "Tombe du Hun assis" is a temporary medal objective for the Axis player.

Special Rules:
- Use "Red Army" rules (Nation 2).
- Use "Blitz" rules (Action 15).
- Use "Sniper" rules (Troop 10).
- The Allied player lays out minefields (Terrain 29).
- The river is passable only by the fords (Terrain 41).

Scenario Bibliography:
- Militaria Magazine hors-série n°51 - Prendre Sébastopol !
- "Opération Barbarossa" - Paul Carell.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
9
7
3
7
10
8
4
4
5
8
1
6