Fort Eben-Emaël - May 10, 1940

Unternehmen Fall Gelb - The attack of Sturmgruppe Granit
Western Front By: jdrommel - Last update: 04/07/2009
Axis Player: Allied Player:
x5 x6 x5 x5
first You play first    
CLASSIFIED Classified scenarios are usually official scenarios published in print but not on the Web. This is why their content is not displayed. However, you may still rate them and write After Action Reports.

Historical Background:
In the early dawn of May 10, 1940, nine DFS-230 gliders landed on the superstructure of the fort at Eben-Emaël, which protected the bridges across the Meuse in Maastricht. German sappers rushed out of the gliders and immediately attacked their objectives - the cupolas, turrets and machine gun emplacements of the fort. After ten minutes, the fortress was practically under German control and useless as a defensive position because the sappers had blown up the main defense installations with explosive charges. Belgian soldiers, confused and demoralized, tried to counter-attack on the roof of the fortress, but the Germans had fortified their position and held it. By midday on May 11, the Belgian garrison surrendered to German troops. The fortress, previously thought impregnable, was taken: the path was clear for invading Belgium.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player [Germany]
Take 5 Command cards.
You move first.

Allied Player [Belgium]
Take 5 Command cards.

Conditions of Victory:
Axis Player: 6 Medals.
Each destroyed turret is a Permanent Medal Objective for the Axis forces.

Allied Player : 5 Medals.

Special Rules:
Blitz rules are in effect (Actions 15 - Blitz Rules).

All German units are sappers (Troops 4 - Combat Engineers). Badges are not required.

The bunkers (Terrains 2 - Bunkers) represent the turrets of the fortress.

Each turret may be sabotaged (Actions 6 - Sabotage). If one Star is rolled, the turret is destroyed. Remove the bunker from the board.

The hills represent the high walls of the fortress. They are impassable from outside but are the same as ground level from inside.

The canal is impassable.

Air rules are optional: If used, shuffle both Air Sortie cards into the deck at game start. If the Allied player draws one of these cards (or the Air Power card), he must discard it and draw another card instead.

Scenario Bibliography:
- Album Mémorial - Blitzkrieg à l'ouest - Ed. Heimdal.
- Les paras du matin rouge - Jean Mabire.