Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Driving to Sedan - May 12, 1940

Unternehmen Fall Gelb - The Crossing of the Semois
Western Front By: jdrommel - Last update: 04/16/2009
Axis Player: Allied Player:
x6 x5 x4 x5
first You play first    
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Historical Background:
General Guderian's forward Panzers reached the river Semois before the town of Bouillon on the evening of May 11. French cavalry units of the 5th DLC, after having suffered devastating casualties in the prior two days, had fallen back behind the river and blown up the bridges. For Guderian and his armored divisions, this was the last part of their operation through the massif of Ardennes; the next objectives were Sedan and the crossing of the river Meuse. German soldiers attacked on the morning of May 12. In Alle, they found a ford and crossed the river Semois. In Bouillon they built a pontoon bridge over the river and continued their advance, despite the resistance of a battalion from the 295th Infantry Regiment who were entrenched in the town. In the nearby forest, units of the 5th Light Cavalry Division resisted the German advance for a while with the help of some fortified houses. By the end of the day, the first elements of the Panzer Divisions had reached the river Meuse. The massif of Ardennes had been passed.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player [Germany]
Take 6 Command cards.
You move first.

Allied Player [France]
Take 4 Command cards.

Conditions of Victory:
5 Medals.

The hex "To Sedan" on the Allied player's baseline is an Exit hex. The first Axis unit that manages to leave the board counts as a medal toward Axis victory.

Special Rules:
Blitz rules are in effect (Actions 15 - Blitz Rules).

The river Semois is impassable except through the ford of Alle (Terrain 41 - Fords & Fordable Rivers) and over a pontoon bridge (Terrains 33 - Pontoon Bridge) which can be built by any German infantry unit.

French units with badges are Cavalry units (Troops 8 - Cavalry).

The bunkers (Terrain 2 - Bunkers) represent fortified houses used as defensive positions in the forest along the Belgian border.

There are only two men in each fortified house (Troops 22 - Depleted Units). As these units cannot leave the house, badges are not required. Any flag that they cannot ignore is a loss. If a unit is eliminated, remove the underlying Bunker token as well.

Air rules are optional: If used, give the Axis player one Air Sortie card and shuffle the other one in the deck, at game start. If the Allied player draws this card (or the Air Power card), he must discard it and draw another card.

Scenario Bibliography:
- Militaria Magazine hors-sÚrie n░4 - Guderian perce Ó Sedan.
- "Sedan, mai 1940" - Claude Gounelle.