German Breakthrough - January 01, 1970

[Fictional]
By: tormentor - Last update: 08/18/2008
Axis Player: Allied Player:
x6 x5 x5 x5
first You play first    


Briefing:
Axis: 6 cards, move first
Allies: 5 cards

Conditions of Victory:
5 medals.

Special Rules:
Allies special infantry unit is a camouflaged sniper.

Allies may use a corresponding Section Card to blow up the bridge. Blowing up the bridge takes the whole turn, and the player does NOT get to draw a new command card at the end of the turn and plays with one card less for the rest of the game. If there is a unit on the bridge when it's destroyed, the unit is killed and counts as one victory medal.

Axis special force armored units consist of four figures.

An Axis unit that exits the board at the hexes marked with the Axis medal counts as one victory medal. The units must have more than one figure left to get a victory medal. Remove the unit from play. Units with only one figure left may exit the board, but do not count towards victory.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
4
1
17
2
1
13
1
1
1
1
2
1
7
2
18
6
1
1
1
1
2
4
2
2