The Soviet Army crossed the border into Finland in the last days of November 1939. On December 8th, they reached the lightly defended village of Suomussalmi. The next day, Colonel Hjalman Siilasvuo, a veteran of WWI, brought in reinforcements and took command of the Finnish defenses. His mission was to destroy the Russian forces and drive them out of the village - a tall order, as the enemy was well supplied and numerically superior.
One of Siilasvuo's first orders was for Captain J. A. Makinen to set up a roadblock to slow the continuing advance of the Russian 44th Motorized Division. While the roadblock operation was being developed, Siilasvuo launched an attack against the Russian positions in and around Suomussalmi. The Russians, however were too well entrenched and little headway was made in the first few days of the battle.
In time, the Finnish ski troops, fighting on home ground, were able to slowly tighten the ring around the villages and by the first week of January had defeated the larger Soviet force.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Axis Player (Finland):
- Take 6 Command cards.
- You move first.
Allied Player (Soviet Union):
- Take 4 Command cards.
Conditions of Victory:
The Russian player suffers Sudden Death the instant that Finnish units hold 3 town hexes.
Russian Command rules are in effect for the Allied player (Nations 2 - Red Army).
Place a badge on Finnish ski troops (Troops 9 - Ski Troops).
The River represents the frozen lakes in the area; it is frozen (Terrain 47 - Frozen Rivers).
The Air Power card must be played as an Artillery Bombard Tactic card instead: 'Artillery battles twice or moves up to 3 hexes'.