Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Juno Beach - June 06, 1944

Operation Neptune
Western Front By: RBorg - Last update: 01/06/2011
Axis Player: Allied Player:
x4 x6 x6 x6
    first You play first


Historical Background:
The Canadian troops were assigned to land at Juno beach on D-Day and push inland. Juno had been divided into two beaches, 'Mike' and 'Nan'. The 7th Canadian Brigade Group under Brigadier HW Foster would land on Mike and the 8th under Brigadier KG Blackader on Nan. Each brigade would have DD tanks in support.

Foster's force landed on Mike Red and Nan Green on either side of the River Seulles. On the right, the Canadian infantry arrived before their supporting armour and was welcomed by a barrage of German fire from two concrete bunkers position on either side of the river. On the left the infantry was rapidly caught up in a hard fight for the defended village of Courseuilles. Although the Sherman tanks from the 6th Canadian Armoured Regiment gave supporting fire, it was the infantry that stormed the village house by house and secured the position. Meanwhile on the right, once the bunkers fell, the infantry pushed inland and captured Vaux, Graye and the bridges over the River Seulles.

This was a return to France, for a number of Canadians who had fought in the tragic Dieppe Raid of August 1942. It was a chance for some 'payback' and, once ashore, the 'Canucks' achieved the deepest penetration inland of any of the Allied landings on D-Day.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player: Take 4 command cards.

Allied Player: Take 6 command cards.
You move first.

Conditions of Victory:
6 Medals.
An Allied unit that captures a bridge hex or the town hexes, as noted, count as one Victory Medal. Place an Objective Medal on each of these hexes. As long as the Allied unit remains on one of these hexes, it continues to count toward the Allied victory. If the unit moves off or is eliminated, it no longer counts.

Special Rules:
The Axis player is in control of the Bunkers and may claim them as a defensive position.

Set-up Order
7
1
6
6
1
2
2
2
8
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5