Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Dingson Training Base - June 18, 1944

Training French Resistance - Brittany
Western Front By: rasmussen81 - Last update: 10/09/2008
Axis Player: Allied Player:
x5 x5 x5 x5
first You play first    


Historical Background:
Commandos were sent into France before the Normandy landings to train French Resistance troops know as maquis, literally meaning 'brush'. These commandos were broken into so-called Jedburgh teams, or Jeds, and took their name from the Scotish town where they were trained.

The Jeds in Brittany, under Commandant Pierre Bourgoin, the one-armed leader of the 4th SAS, set up training facilities and redoubts for supplying raids against the Germans. The SAS used Duault forest near Guingamp as their fisrt redoubt code-named Samwest. Farther south, in the Morbihan, SAS commandos found maquis sheltered near the village of Saint-Marcel and this became the location of a second SAS redoubt.

Security was so hard to maintain that both redoubts were discovered. The maquis at Samwest were dispersed on June 12th after 13 truckloads of infantry arrived to attack the forest. Dingson was attacked at daybreak on June 18th when a German patrol ran into a maquis outpost. By 9:00 am a German brigade supported by armor was moving in on Dingson.

Through the long, hot day the camp fought off constant German infantry attacks. The Jeds and maquis had to abandon one position after another as the Germans sprayed the forest with tracer bullets, setting fire to the trees. Bourgoin ordered his forces to scatter as night fell. They had lost 200 maquis, 50 SAS troopers, and enough supplies to equip 5,000 men.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player: Take 5 Command cards.
You move first.

Allied Player: Take 5 Command cards.

Conditions of Victory:
5 Medals.

The Allied positions each count as a Temporary Objective Medal for the Axis player.

Special Rules:
The Allied Special Forces Units are SAS troopers (Troops 2).

The rest of the Allied troops are maquis French Resistance (Nations 1).

The Axis player can choose to attack an adjacent forest hex instead of an Allied unit. If a forest hex is attacked, it is removed at the END of the Allied players next turn. (It takes a while for the tree to catch fire so much that the trees cannot be occupied)

Air Rules are not in effect. Remove both Air Sortie cards from the deck.

Scenario Bibliography:
"The Rise and Fall of the Third Reich" by William L. Shirer

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
2
4
5
15
8
3
4
4