As the battle of Iwo Jima continued, the American 28th Marines had to take the airfields. With the landing area secure, more troops and heavy equipment came ashore and the invasion proceeded north to capture the airfields and the remainder of the island. Most Japanese soldiers fought to the death. On the night of March 25, a 300-man Japanese force launched a final counterattack in the vicinity of Airfield Number 2.This battle is number 3 of a 4 battle Iwo Jima campaign. This scenario was designed to be played after Iwo Jima Airfield #3172u, and before #55a.
Allied: You need to take and hold the airfield and the radar station. This is your objective. You need to take the airfield so that damaged bombers can land and be repaired at Iwo. The Japanese use the radar station to alert Japan that B29's are on their way.
Take 6 command cards.
Axis: You must hold the airfield and the radar station. The airfield is vital to the defense of Tokyo. Aircraft from these airfields can harass American bombers on their way to bomb targets on the mainland.
Take 5 command cards and move first.
Conditions of Victory:
Allied: You have to take and hold the medal hex at the airfield, and the medal at the radar station. After this, take four more medals.
Axis: You must hold the airfield hex and the radar station and take five more medals.
All allied units are marines, so marine rules are in effect.
All Japanese units are under the Japanese infantry rules found in the Pacific Theater book.
The artillery unit with the big gun symbol is a big gun, see Pacific Theater book page 11 for rules.
Night rules are in effect. See PT page 8
For rules on radar station, see TP page 12
For rules on lighthouse, see TP page 11
Wikipedia- Battle of Iwo Jima
Book- Flags of our fathers
Video Documentary- Iwo Jima- 36 days of Hell
Film- Letters from Iwo Jima
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.