After taking the cities and towns within the Moselle-Saar triangle, the 20th Corps needed to cross the Saar river. The first crossing was done at noon and was quickly mowed down. The river was crossed successfully after that, and a pontoon bridge quickly set up. The town of Trier was the first town taken from the Germans after crossing the Saar. The Germans did not expect this town to fall because it was so heavily fortified. But the 94th infantry division and the 10th armored division took it. Now the race was on to cross the Rhine and move into Germany itself.
Allies: Take 6 command cards and move first.
Axis: Take 5 command cards until the allies cross the pontoon bridge, then discard down to 4. As long as you keep the allies on the opposite side of the Saar, you get 6 command cards. If they cross and then you destroy those units that crossed, you get 6 again in the next turn.
Conditions of Victory:
Allies: You MUST take the fortress that is Trier, and take the other town as well. Then take 4 more victory points.
Axis: You must hold Trier and take 7 victory points.
For rules on Fortresses, see Terrain Pack book page 10 or Terrain card #24.
Documentary: The Ghost Corps
Wikipedia-94th Infantry Division
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.