Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Six Days Run - August 30, 1942 - September 04, 1942

Last attack of Rommel in Egypt
Mediterranean Theater By: jdrommel - Last update: 10/04/2010
Axis Player: Allied Player:
x6 x12 x5 x12
first You play first    


Historical Background:
El Alamein, mid-August 1942 ? With British reinforcements on the way, Rommel knows waiting is no longer an option. His plan is to concentrate his entire mobile forces on the southern flank of the enemy, between Qaret el Abd and Qaret el Himeimat, breaking through on Alam el Halfa ridge at dawn before turning North toward the Mediterranée to encircle the Eighth Army. During the night of August 30, PanzerArmee Afrika gets rolling but soon finds itself bogged down in the minefields. At sunrise, the RAF takes to the skies, strafing Rommel?s columns. The surprise effect is gone, and the British Armoured Brigades soon go on the prowl, blocking every one of Rommel?s attempts to break through. On September 4, the six days race ends, with Alexandria and the Suez Canal still safe from German?s hands.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player [Germany/Italy]
Take 6 Command cards.
You move first.

Allied Player [Great Britain]
Take 5 Command cards.

Conditions of Victory:
12 Medals.

Exit markers are in effect on the entire Allied baseline, for Axis forces.

Special Rules:
British Commonwealth Forces (Nation 5 - British Commonwealth Forces) and Italian Royal Army command rules (Nation 6 - Italian Royal Army) are in effect. Place a badge on the Italian units.

Place a badge on all elite Axis units (Troops 2 - Specialized Unit).

Place a badge on the German and Italian engineer units (Troops 4 - Combat Engineers).

Place a badge on the two mobile German artillery units (Troops 14 - Mobile Artillery).

North African Desert rules are in effect (Actions 9 - North African Desert Rules).

Night Combat rules are in effect (Action 19 - Night Attacks).

The Allied player alone is able to conduct Air Strikes (Actions 3 - Air Strikes) when playing Recon 1 cards.

Oasis Recovery rules are in effect for the two Oasis hexes on the map (Actions 10 - Oasis Recovery).

The Allied player lays out the minefields (Terrain 29 - Minefields).

Air rules are optional. If used, give the Allied player one Air Sortie card and shuffle the other one in the deck, at game start.

Scenario Bibliography:
- Magazine Historica hors-série n°84 - El Alamein.
- Militaria Magazine hors-série n°16 - Opération Supercharge.
- Album Historique 21.Panzer Division - Ed. Heimdal.
- Afrikakorps - Paul Carell.

Set-up Order
1
10
2
2
16
1
1
8
10
2
19