Memoir '44 D-Day Landings Memoir '44 D-Day Landings

[Normandy] Juno Beach - June 06, 1944

Operation Neptune - Landing of the 3rd Canadian Infantry Division.
Western Front By: jdrommel - Last update: 05/28/2013
Axis Player: Allied Player:
x8 x12 x10 x12
    first You play first


Historical Background:
6th of June 1944, D-Day. The 3rd Canadian Infantry Division landed on Juno Beach. The 7th Brigade supported by DD tanks of 1st Hussars was in the west of the beach, "Mike" sector, in front of Courseulles and Graye/Mer, the 8th Brigade, supported by DD tanks of Fort Garry Horse, was in the east, "Nan" sector, in front of Bernières and St Aubin/Mer. 48th Royal Marine Commando landed in the eastern part of Juno, he suffered 50% of losses on this day, most on the beach. North Shore Regiment landed in front of machine-guns of Wn27, German strongpoint, while Queen's Own Rifles of Canada landed in front of Wn28 strongpoint called "La Cassine" at Bernières. The QORC was followed by "le Régiment de la Chaudière", a French-speaking Canadian unit. At Courseulles, the Regina Rifles Regiment was under the fire of a 88mm antitank gun in Wn29. On "Mike Red" sector, the Royal Winnipeg Rifles reduced the German defenses by close combat. On "Mike Green" sector, 1st Canadian Scottich assaulted Vaux Castle, defended by an Ost-truppen unit. At the end of the day, in spite of heavy losses, the 3rd Canadian Infantry Division realized the most important bridgehead of the D-day.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis player [Germany] : 8 command cards.
Allied player [Canada] : 10 command cards, you move first.

Conditions of Victory:
15 medals. The destruction of single figure antitank guns is not a medal for the Allied player.

Special Rules:
- Use "BCF Command" rules (Nation 5).
- Use "Specialized Units" rules for the 48th RM Commando (Troop 2).
- Use "Combat Engineer" rules for AVRE units (Troop 4). AVRE unit can open a path in the break-water wall and the antitank ditch. (Option : you can use the "Funnies" figures of the Equipment Pack with one accessory by AVRE unit).
- Use "Sniper" rules for the three single figure infantry units (Troop 10).
- Use "Mobile Artillery" rules for 13th and 14th FAR (Troop 14). These units equipped with M7 "Priest" can open fire on board of landing craft, on sea hex.
- Use "Destroyer" rules (Troops 12) and "Landing Craft" rules (Troops 15).
- Use "Heavy Anti-Tank Guns" rules (Troops 23) to the Axis artillery unit.
- Use "Special Weapon Asset", "Anti-Tank Weapon late war", "Mortar late war" and "Machine-guns late war" rules (SWAs 4, 5, 6 & 7) to the Axis units with badges.
- Antitank obstacles surrounding Wn28 and Wn29 represent antitank ditches. Use "Hedgehogs" rules (Terrain 5).
- Seulles river is impassable except by the bridge (Terrains 8).
- Sea front in St Aubin, Bernières and Courseulles is protect by a break-water wall. Use "Sea Wall" rules (Terrain 12).
- Axis player lays out the minefields (Terrains 29).
- Air rules are optional. If used, Axis player is not allowed to use more than one "Air Sortie" card in the game.

Scenario Bibliography:
- Magazine Historica hors-série n°74 et 75 - Gold/Juno/Sword.
- Album Mémorial Overlord - Jour J en Normandie - Ed. Heimdal.
- "Mourir à Caen" - Albert Pipet.
- "Le débarquement" - Ed. Time-life.
- "Jour J, ils débarquent" - Ed. Marabout.
- "La Normandie en flammes" - Jacques Henry.
- Carte IGN 1/50 000 - Courseulles/Mer.

Remember, see several memorials on the beach and the Canadian war graves near Reviers.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
1
16
4
7
6
4
8
2
1
6
11
23
24
14