Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Assault on Cassino - March 15, 1944

Third Cassino Battle
Mediterranean Theater By: rasmussen81 - Last update: 11/18/2008
Axis Player: Allied Player:
x5 x6 x6 x6
    first You play first


Historical Background:
The third attack on Cassino took three weeks to prepare and started with the biggest air bombardment ever seen in the Mediterranean theatre. 575 heavy and medium bombers took part in the attack and dropped over 1000 tons of bombs with the result that no structures were left standing. Tanks were brought up to support the infantry push and on March 15th the battle began.

However, the eight-mile Cassino sector of the Gustav Line was being guarded by the crack German paratroopers of the 1st Division under General Heidrich. They proved that a heavy bombardment did not mean that every soldier in the target area was killed. The surviving paratroopers reoccupied their defensive positions before the New Zealanders could attack. The heaped ruins of Cassino acted as perfect anti-tank traps for the limited Allied armor that was able to get into the city. The rubble also slowed the infantry down to a crawl and allowed the stuborn defenders to resist a numerically superior enemy.

While there was limited success in the hills to the east of Cassino and some of the town was captured, the attack resulted in heavy Allied losses and failed to provide a breakthrough into the Liri Valley. The crack German Paratroopers had managed the impossible.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Allied:
Take 6 Command Cards
You move first.

Axis:
Take 5 Command Cards.

Conditions of Victory:
6 Medals.

Castle Hill, Hangman Hill, the Continental Hotel, and the Train Station are each Temporary Medal Objectives for the Allies.

Special Rules:
The Fortress on Castle Hill is at the same elivation as the adjacent mountains; Infantry suffers -2 on combat dice rolls from ground level and must be on the adjacent hill to enter the hex. Units may not Take Ground into Castle Hill from ground level.
The German Infantry unit with a badge is elite (Troops 2).
The Barbed Wire and Hedgehogs represent rubble from the bombing of the town.
Air rules are not in effect. Remove both Air Sortie cards and place them aside.
British Commonwealth Forces rules are in effect (Nations 5).

Scenario Bibliography:
"Monte Cassino: The Hardest-Fought Battle of World War II" by Matthew Parker

"The Italian Campaign" by Robert Wallace

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
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1
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1
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6