Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Capture of the Cassino Station - February 15, 1944 - February 18, 1944

Operation Avenger - Second Cassino Battle
Mediterranean Theater By: rasmussen81 - Last update: 10/18/2009
Axis Player: Allied Player:
x4 x6 x5 x6
    first You play first


Historical Background:
As the Allies prepared for another push toward Cassino, they faced the flooded Rapido valley and recognized that the only axis of attack for armored support was along the railroad tracks. Kippenberger realized that the narrow space could only accommodate one battalion, so he choose the 28th, the Maori Battalion made up of New Zealand's indigenous people. They were unquestionably aggressive and effective, and it was hoped they could capture the station before daybreak so engineers could clear the tracks for armored support.

The attack started at 9:30 pm on February 17. The Maori encountered heavy machine gun fire and shelling, but with bayonets and grenades they cleared the defending German positions. By 2 am they had captured the Round House and Train Station, and engineers were clearing a path for reinforcements. However, at 3 am the moon came out, revealing the engineers to heavy mortar and machine gun fire and forcing them to withdraw. There would be no Allied tank support for the New Zealanders.

When the German counter-attack finally came, with tank support, the Maori troops tried to hold the Station. They were driven back to their starting line across the Rapido River with devastating losses by 0500. The elite Maori unit was never the same.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Allies: (Maori, New Zealand)
Take 5 Command Cards.
You move first.

Axis: (German)
Take 4 Command Cards.

Conditions of Victory:
6 Medals.

The Round House and the Station are each Temporary Objective Medals for the Allies.

Special Rules:
Engineers are marked with British Engineer badges (Troops 4).
Allied Infantry units with Gurkha badges are elite troops (Troops 2).
The Axis unit marked with the badge is a Sniper (Troops 10).
All open terrain is Flooded Fields (Terrain 23).
Night Attack rules are in effect (Actions 19).
British Commonwealth Forces rules are in effect (Nations 5).
Reinforcements are in effect for the Axis player (Actions 1) but are modified in the following way: one order from a Direct from HQ card can be used to bring a single Armor unit onto the board at the 'from Cassino' hex (the empty field hex). The Armor can be ordered the turn it enters.
At the start of the game, give the Allied player the "Dig-In" card. This does not count toward the total cards and is discarded after it is played.
Air rules are not in effect. Remove both Air Sortie cards from the game.

Scenario Bibliography:
http://en.wikipedia.org/wiki/Battle_of_Monte_Cassino

"Monte Cassino: The Hardest-Fought Battle of World War II" by Matthew Parker

"The Italian Campaign" by Robert Wallace

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
2
1
1
1
1
3
8
9
1
7
7
2
2
1
4
2
10