Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Azeville battery - June 09, 1944

Cherbourg Campaign
Western Front By: Antoine - Last update: 08/20/2009
Axis Player: Allied Player:
x5 x6 x6 x6
    first You play first


Historical Background:
On June 7-8, 1944, the 22nd US Infantry Regiment launched several attacks against the big guns batteries in Azeville and Crisbecq, but each time they were repelled by the German defenders. However, American forces decided to launch a new assault on June 9, focusing on Azeville.

The attack began in the morning with the 44th Field Artillery Regiment shelling the German positions in Azeville. At 11 a.m., the 3rd Battalion waded in, supported by tanks, although most of them hit mines and were immobilized. The Americans kept attacking, but they soon realized that their efforts were useless against the strong bunkers protecting the battery. However, they finally managed to get close enough to use their flame-throwers and when the flames reached the ammunition depot of the battery and blew it up, the German garrison was forced to surrender.

From there, Allied forces pushed north but strong resistance nests delayed their advance and by June 12 they had only reached the Crisbecq battery. In the meantime, the Germans had already retreated north to the region of Quinéville.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player [Germany] :
Take 5 Command cards.

Allied Player [United States] :
Take 6 Command cards.
You move first.

Conditions of Victory:
6 Medals.

The bunkers of Azeville and Crisbecq are Temporary Medal Objectives for the Axis forces.

The Crisbecq battery aimed at the sea and could not be used in this attack, that's why it is not represented on the map.

Special Rules:
Place a badge on Allied Combat Engineer units (Troops 4 - Combat Engineers) and on the German elite infantry unit (Troops 2 - Specialized Units).

SWA rules (SWA 1 - Special Weapon Assets Rules) are in effect for the Allied unit equipped with a mortar (SWA 3 - Mortar).

German artillery units are Big Guns (Troops 3 - Big Guns). These guns aim at the sea (to the east) and cannot target the left section of the board. A unit on the red dotted line between the left and the center section cannot be targeted. A unit adjacent to the battery and out of range prevents it from firing (the battery would be forced to fire at this unit as per the rules but cannot).

The bunkers (Terrain 2 - Bunkers) protecting the guns and their crew were very resistant. As a consequence, Allies must be in close combat to fire at any unit entrenched in the bunkers (not in the casemates). Other attacks have no effect.

Naval support: The battleship USS Nevada holds the German positions under its fire. Any Recon card may be played as a Barrage card for the Allied player.

The Axis player lays out the Minefields (Terrain 29 - Minefields).

Scenario Bibliography:
Batailles n°23 - De Sainte-Mère-Église à Montebourg.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
7
3
3
9
8
2
2
3
2
6