Battle of Lae and Salamua - June 06, 1944

Pacific Theater By: Count Dooku - Last update: 01/01/1970
Axis Player: Allied Player:
x6 x6 x5 x6
first You play first    


Historical Background:
The towns of Lae and Salamua were important ports for all of English Asia. In late April, 1942, officials in both of these towns received warnings that a invasion was going to take place and that large destroyers were patrolling around the cove. On the 8th of March large troop carrying ships sailed into the harbor and deposited their troops. A long and fierce land battle followed both sides never winning but by 2 days later the English and Australian troops surrendered and the Japanese flag was hoisted over both towns! The stage is set, the battle lines drawn, you are in command, the rest is history.

Briefing:
Japanese player take six command cards, you move first.
Allied Player take 5 command cards

Conditions of Victory:
6 medals
Place Japanese Objective Medals on the towns of Lae and Salamua. If a Japanese unit reaches one or both of these towns it will count as and Victory Medal as long as that unit does not move off or is eliminated.

Special Rules:
Imperial Japanese Army rules are in effect.
US Marine Corps Command rules are in effect.
Japanese combat engineers are explained on p. 10 of MM'44 Japanese Expansion

Scenario Bibliography:
World War 2
DK

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
3
1
1
1
3
4
1
2
4
2