Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Cut the road to Marseille - August 19, 1944

Operation Dragoon
Western Front By: Burdie Smith - Last update: 05/03/2009
Axis Player: Allied Player:
x5 x6 x5 x6
first You play first    


Historical Background:
On the afternoon of the 19th, General de Monsabert of the 3ème D.I.A. ordered Colonel Bonjour to launch the 3ème R.S.A.R. along Departmental Road 2. The regiment drove past Meounes and Signes without encountering any serious opposition and reached the surroundings of Le Camp by the end of the afternoon. This hamlet is located at the crossroads of the Marseilles road and the Toulon road. The Germans (Kompanie 1 from the 934th Grenadierregiment (Infanteriedivision 242)) had set up a strongpoint here the previous day, heavily supported by machine guns and mortars. (This had not been detected by Allied intelligence, so the location was expected only to host a German NCO school.) The initial French attack failed and another one had to be put off until the next day.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player (Germany)
Take 5 Command cards.
You move first

Allied Player
Take 5 Command cards.

Conditions of Victory:
6 medals
The 'Le Camp' crossroad is a Temporary Medal Objective for the Allied forces

Special Rules:
The 2 french units on the left flank are french resistance units (Nations 1)
Special Weapon Asset rules (SWAs 1 - Special Weapon Assets) are in effect for the units equipped with a mortar (SWAs 3 - Mortar).
If the allied player loses a 4th unit, an extra allied armor unit is placed on the top road (marked 'To Marseille')

Scenario Bibliography:
http://www.multimanpublishing.com/pp/liberation/toulon.html
Google maps

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
19
1
3
14
9
1