The Battle of Arnhem is the name generally given to the fighting in and around the city of Arnhem and the villages of Oosterbeek, Wolfheze and Driel from the 17-25 September 1944. Part of Operation Market Garden, the battle pitched the men of the British 1st Airborne Division, the Glider Pilot Regiment and the Polish 1st Independent Parachute Brigade against German forces north of the Rhine – including the 9th SS and 10th SS Panzer divisions. Although other elements of Market Garden were successful, after 9 days of fighting Allied ground forces failed to relieve the Airborne forces who suffered heavily and were subsequently withdrawn.
The 2nd Battalion of the 1st Airborne have got the impossible task of holding the bridge until the XXX Corps shows up.
Axis Player:5 cards,you go first
The last hex of the bridge and the fortified position next to the bridge are objective medals for the Axis player.
Allied Player:5 cards
Conditions of Victory:
All infantry units on the board are elite units.
Allied infantry MUST ignore 1 flag when on a terrain hex.
The Allied infantry marked with a star is with Colonel John Frost.Heroic Leader rules apply for this unit.
All axis armor units are elite.
Special Weapon Asset rules (SWAs 1 - Special Weapon Assets) are in effect for the units equipped with a mortar (SWAs 3 - Mortar)
Special Weapon Asset rules (SWAs 1 - Special Weapon Assets) are in effect for the units equipped with an Anti-Tank Gun (SWAs 2 - AT Guns)
A Bridge hex DOES block LOS.Except when you're attacking units from a "Sub" hex to the other "Sub" hex.
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.