Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Hungarian attack on Southern Transylvania - September 05, 1944 - October 06, 1944

Eastern Front By: nemesszili - Last update: 08/24/2011
Axis Player: Allied Player:
x5 x6 x2 x6
first You play first    


Historical Background:
Following the Romanian side-change, the Soviets had an excellent opportunity to flank the mighty Árpád Line, which proved to be a tough nut to crack. If the Southern Carpathians' passes had been in Hungarian hands, then the Soviets would have been stopped - at least for 6 months.

For the time being, the Second Hungarian Army decided its objective was to capture the Southern Carpathians' passes, or at worst, advance to the Maros river and build a defensive line there.

The Second Hungarian Army was composed by 2nd, 7th and 9th Reserve Divisions, 9th Border Defense Brigade, 2nd Tank Division, 25th Infantry Division, 1st and 2nd Reserve Mountain Brigade, 10th Assault Gun Section and 30 battalions of te Szekely Border Defense. Against these forces stood 113.759 Romanian soldiers, but Soviet reinforcements were en route. Until the Soviet forces' arrival, the Hungarians enjoyed full superiority, they captured Torda and Aranyosgyéres, but were forced to fall back when they were endangered by Soviet encirclement.

At Torda, the Axis defense held out for very long; Soviet-Romanian forces were unable to breach the defensive line. In addition, the terrain favored the defenders.

The Szekely Border Defense repelled attack after attack, but were ordered to retreat, due to Székelyföld's low strategic value. Instead of retreating, they chose to remain on their land and defend their homes and families.

Briefing:
Axis Player: 5 cards
You go first.

Allied Player: 2 cards
After turns 1, 2, 4, 5 take 2 cards instead of 1.

Conditions of Victory:
6 medals.

Gyulafehérvár and Segesvár are Temporary Medal Objectives for the Axis Player.

Marosvásárhely and Székelyudvarhely are Temporary Medal Objectives for the Allied Player.

Special Rules:
The Axis Player may build a pontoon bridge on the Maros river by having a unit next to the river hex marked by a star, and then playing an attack card in the center; then the pontoon bridge may be put on the hex. The Axis player gets one card after playing attack.

BCF rules (Nation 5 - British Commonwealth Forces) are in effect for the two Hungarian units marked with Italian badge. In addition, they may ignore one flag, which is cumulative.
The Hungarian armor unit is elite (Troops 2 - Specialized Units).

Romanian and Hungarian units with cavalry badges are Cavalry units (Troops 8 - Cavalry).

Soviet forces may be ordered starting from the 4th turn.

Reluctant Resister Rules are in effect for all Romanian units: all flags rolled against them are counted as two flags.

Difficult terrain: when moving on a hill, the unit must stop, and move no further that turn. Unit may still battle.

Infantry units near Kolozsvár, Székelyudvarhely and on the hex labeled Székely have only 3 figures.

Scenario Bibliography:
Krisztián Ungváry: The Honvédség in WW2

The scenario was made by Murvai Róbert Dávid.
Well done!

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
17
1
4
8
9
5
6
3
5
2
2
1