With his troops' morale crumbling, and believing he faced 5 Japanese divisions and 300 tanks, Lieutenant-General Arthur Percival made the decision to withdraw to Singapore. General Bennett paid a final visit to his friend the Sultan of Johore and made plans to save his skin in the event of a surrender. "The whole operation seems incredible," he wrote after the war, "550 miles in 55 days, forced back by a small Japanese army of only 2 divisions riding stolen bicycles..." The British withdrew to the 220 square miles of Singapore Island and blew the Causeway behind them. Still the British outnumbered the Japanese but Percival blundered, not for the first time, by deploying his entire garrison all around the 70 mile coast, hardly keeping a central reserve to facilitate counter-attacks.
The assault across Johore Strait finally came with the Japanese 18th Division on the British right, 5th Division in the center, and the Konoe Imperial Guards Division creating a diversion on the left. The British defenses were incomplete and stretched too thin, and the Japanese right hook soon penetrated all the way to Bukit Timah and the heights overlooking the Singapore. General Yamashita, Japanese 25th Army commander, arranged a meeting with Percival and with his best poker face demanded surrender. Unknown to Percival, Yamashita was desperately short of men and ammunition. Percival agreed terms, and the fortress of Singapore fell to the Japanese.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Axis Player [Japan]
Take 6 Command Cards.
You move first.
Allied Player [Great Britain / Commonwealth]
Take 5 Command Cards.
Conditions of Victory:
11 Medals, including 5 Medal-objectives for the Axis player.
If the Axis player loses the game but scores more than 10 medals, their medal total is reduced to 10 for campaign score-keeping purposes.
The 3 hexes of Singapore are a Temporary Majority Medal Objective for whoever controls them.
The other 6 objective hexes are each a Permanent Medal Objective for the Axis player. The reservoir medal objective is achieved as soon as a Japanese unit moves onto either of the 2 hill hexes adjacent to the reservoir hex containing the objective marker.
Imperial Japanese Army (Nations 3 - Imperial Japanese Army) and British Commonwealth Forces (Nations 5 - British Commonwealth Forces) Command rules are in effect.
Place a badge on British elite infantry units (Troops 2 - Specialized units).
The causeway is a broken bridge; it may be repaired (see special rules) with 2 stars.
Forward Spotting rules are in effect for the British while they occupy Mandai or Seletar Naval Base (Actions 4 - Forward Spotting).
Special Weapon Asset rules (SWAs 4 - Special Weapon Assets) are in effect for the British unit equipped with a Machine Gun (SWAs 7 - Machine Gun 1942>).
The British coastal guns at Changi are not well supplied with HE shells. Place 3 Battle Stars on this hex. Each time these coastal guns fire, remove one star. When all 3 stars are gone the guns can no longer fire.
The Destroyer on the Japanese baseline represents British Gunboats in the Johore Strait. A Gunboats unit plays as the Destroyer except only 1 hit is needed to eliminate it. Also, it does not count as a medal if eliminated. The Gunboats unit may enter hexes in both rows of sea hexes.
The minefield represents rafts and other obstacles in the Strait designed to block or sink gunboats.
Air rules are optional: If used, give the Axis player both Air Sortie cards at game start. Also, place 2 British ready-to-take-off markers on Kallang Airfield. British planes are Brewster Buffaloes or Hawker Hurricanes (use Airplanes 4 - Supermarine Spitfire).