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Historical Background: When the 15 Panzer Division had taken over Arras, the British Expeditionary force was ordered to get it back at all costs. On May 21, 1940 a division of British Armour units and a couple of units infantry supported by the French Air Force began a counter offensive. Unfortunately for them the Germans were well prepared for this with strong defenses and units of Panzer Grenadiers. The battle waged for a few days with Armour assault after Armour assault, but finally the British forces went into a full retreat. The stage is set. The battle lines are drawn. You are in command. The rest is history.
Briefing: Allied Player: Take 4 command cards You go first Axis Player: Take 6 command cards
Conditions of Victory: 6 Victory Medals If and Allied unit gets to the hex which the exit sign is on, they may choose to exit that unit off the board for which they will receive one victory medal for
Special Rules: All Axis infantry units are panzer Grenadiers Germans start with one Air Sortie Card Some German tanks are special forces. All German infantry units are special forces
Scenario Bibliography: Battles of World War 2 by Nigel Cawthorne
Warning: Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.
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