Memoir '44 D-Day Landings Memoir '44 D-Day Landings

[Crete] Battle of Galatas (1) - May 23, 1941

Unternehmen Merkur - The attack of battalion "Derpa".
Mediterranean Theater By: jdrommel - Last update: 08/30/2009
Axis Player: Allied Player:
x6 x6 x5 x6
first You play first    


Historical Background:
Colonel Heidrich, commander of the 3.Fs Rgt, knew that to leave the trap of the "Prison valley", he must capture Galatas which blocked the exit of the valley. He ordered to Major Derpa to attack with his 2nd battalion and only with the support of the Luftwaffe. The advance of the paratroopers was first easy, under the cover of olive groves, but when they reached the open country, they were under the fire of the New Zealand machine guns that Luftwaffe missed to destroy. After three hours of hard combat, the New Zealand positions were scarcely damaged but the German battalion was purely decimated. Major Derpa, as a lot of his soldiers, was killed in action.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis player[Germany] : 6 command cards, you move first.
Allied player [New Zealand] : 5 command cards.

Conditions of Victory:
6 medals. Galatas is a permanent medal objective for the Axis player.

Special Rules:
- All Axis units are paratroopers, use "Specialized Units" rules (Troop 2). Badges are not required.
- Use "BCF Command" rules (Nation 5) for the Allied units.
- Use "Blitz" rules (Action 15).
- "Air Power" card is not allowed to the Allied player. Discard it and take another.
- "Barrage" card is not allowed to the Axis player. Discard it and take another.

Scenario Bibliography:
- "La Crète, tombeau des paras allemands" - Jean Mabire.
- Image satellite "Google Earth".

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
13
9
8
3
8
1