Battle of Guam 2 - July 21, 1944 - July 23, 1944

Operation Forager - Southern Agat beaches
Pacific Theater By: 50th - Last update: 09/14/2009
Axis Player: Allied Player:
x6 x6 x5 x6
    first You play first


Historical Background:
On the 21st of July 1944, the marines landed on two places on Guam. This is the southern invasion. This invasion almost failed do to artillery and mortar units that survived the bombardment of the island. The landing craft were put through intense shelling by the Japanese who, knew beforehand where the Americans would be landing because of pre-invasion bombing by naval aircraft. Some of the landing craft were blown apart before they reached the beaches. Then the armor had problems in the marsh and rice patties.

Briefing:
Japanese player take six command cards.

Marine player take six command cards and move first. When the marines take Agat, a permanent medal hex, draw two cards for a new total of eight cards.

Conditions of Victory:
Japanese player: Take six medals before the allies reach their objectives.

Marine player: Take Agat and the other medal hex, which is a temporary victory medal, and take four more.

Special Rules:
All Marine Command rules are in effect, see Nations card #4 U.S. Marines.
All Imperial Japanese Command rules are in effect, see Nations card #3 Imperial Japanese.
The special forces Japanese infantry units are equipped with mortars. They fire as infantry but ignore line of sight and terrain dice reduction, they move or fire.
The rules for flame tanks are found on Troop card #13 Flame Thrower Tanks.
The rules for engineers are found on Troop card #4 Combat Engineers

Scenario Bibliography:
Wikipedia
The Recapture of Guam by Major O.R. Lodge

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
9
1
3
2
3
9
1
9
4
4
1
3
6
2