Memoir '44 D-Day Landings Memoir '44 D-Day Landings

[Crete] Strong resistance in Perivolia - May 21, 1941 - May 29, 1941

Unternehmen Merkur - Chapel hill.
Mediterranean Theater By: jdrommel - Last update: 08/30/2009
Axis Player: Allied Player:
x5 x6 x6 x6
    first You play first


Historical Background:
In Rethymnon sector, the 3rd battalion of the 2.Fs Rgt had landed on the 20th May between the town and the airfield, under heavy fire of the Australians defenders. The German paratroopers failed to capture Rethymnon, held by Cretan "Gendarmerie". Hauptmann Wiedemann, commander of the battalion decided to form a strong defensive position around the coastal village of Perivolia. Major Schulz, chief of staff of 2.Fs Rgt, joined the battalion and take command of the Kampfgruppe. During 10 days, the battalion stayed isolated in perivolia and Chapel hill, resisting to the continuous assaults of the Australian Brigade of Colonel Campbell.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Allied player [Australia] : 6 command cards, you move first.
Axis player [Germany] : 5 command cards.

Conditions of Victory:
6 medals. Chapel hill is a temporary medal objective for the Allied player.

Special Rules:
- All Axis units are paratroopers, use "Specialized Units" rules (Troop 2). Badges are not required.
- Use "BCF Command" rules (Nation 5) only for Australian troops.
- Use "Blitz" rules (Action 15).
- "Air Power" card is not allowed to the Allied player. Discard it and take another.
- "Barrage" card is not allowed to the Axis player. Discard it and take another.
- The Chapel and the cemetery are on the hill, thus at the same level than adjacent hexagons.

Scenario Bibliography:
- "La Crète, tombeau des paras allemands" - Jean Mabire.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
9
1
8
12
1
1
5
9
11
2
11
1