Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Battle of Guam 3 - July 24, 1944 - July 29, 1944

Operation Forager - Orote Peninsula
Pacific Theater By: 50th - Last update: 05/26/2010
Allied Player: Axis Player:
x5 x6 x6 x4
first You play first    


Historical Background:
After landing on both sides of the Orote Peninsula, the Marines regrouped and moved down the peninsula to capture the airfield and take the hospital and the marine barracks, but the barracks had been burned to the ground. The Japanese artillery and bunkers made the operation harder than expected. This was not the end of the Guam campaign, but just the beginning.

Briefing:
Night Attacks are in effect: place the star on the first position.
Imperial Japanese and marine command rules are in effect.

Allies: Take 6 command cards and move first.

Axis: take 5 command cards.

Conditions of Victory:
Allies: Take the airfield for a permanent medal hex, take the hospital, and take three more medals.

Axis: Take six medals before the allies can reach the airfield.

Special Rules:
For rules on caves and airfields, see Pacific Theater page 4.
For rules on Hospital, Jungle, and mountains see PT page 5.
For rules on rice patties and docks see PT page 6.
For rules on Imperial Japanese command rules, and Marine command rules see TP page 7.
For rules on Night Attacks and Minefields, see TP page 8.

Scenario Bibliography:
Wikipedia
The Recapture of Guam by P. T. Hodge

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
2
1
1
3
3
2
1
8
7
13
1
3
1
1
5
2
1
2
1
1
2
4