Operation Lightfoot - October 23, 1942 - November 02, 1942

Operation Lightfoot - Monty vs Rommel
Mediterranean Theater By: 50th - Last update: 04/25/2011
Axis Player: Allied Player:
x9 x12 x8 x12
first You play first    


Historical Background:
This is the battle that began Operation Lightfoot. Called Lightfoot because of the British plan to move through the minefield which contained anti-tank mines, which if you walked on lightly would not explode for infantry. But Rommel had a surprise for the British engineers. He had place anti-personnel mines throughout the minefields as well. Monty's troops were held up trying to remove the mines so that his armor could get through. When daylight came, the German artillery opened up on the British tanks slowed down by the minefields. For eight days the battle raged on between the coast and Miteiriya Ridge. Meanwhile the Australians fought hard on "Kidney Ridge" while the New Zealanders made their way over Miteiriya Ridge. Montgomery reconsidered his plans and brought the 7th armored up from the south to form another attack with mine clearing equipment. Monty's forces break through. Rommels' Italian forces could not keep functioning in the pounding they have received and he pulled back despite Hitler's order to keep his ground or die trying. After this point, Rommel began to question Hitler publicly, which led to his suicide after being implicated in the plot to kill Hitler. Operation Lightfoot was a failure because of the narrow paths cleared for the armor. The Germans destroyed the first tank in each column and then that held up the whole column.

Briefing:
Allies: You get 8 cards. You also move first.

Axis: You get 9 command cards. You move second

Conditions of Victory:
12 medals

Allies: Kidney Ridge is a temporary medal hex.

Special Rules:
Night Rules are in effect
French Resistance Rules in effect. (See Nations Card #1).
British Commonwealth Rules are in effect. (see nations card #5).
Italian Royal command Rules are in effect. (see nations card #6).
Blitz Rules are in effect see actions card #3(German armor moves up to 3 hexes, Allied up to 2 hexes).
North African Desert Rules are in effect. (actions card #9).
Special Weapons Assets are in effect. (See SWA cards #1-2)
The German Artillery unit on Kidney Ridge is a 88mm Anti-Tank Gun. It shoots 2 2 2 2, hits armor on a grenade, star, or armor, and moves 1 or battles.
The Italian Armor units have two figures.
For rules on minefields see Terrain card #29 Minefields. This minefield is an anti-tank minefield so all mines are +1. Leave "0" counters when turned up because they are now a "1"

Scenario Bibliography:
Wikipedia
Campaigns of World War Two Day by Day
Hyperwar

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
1
4
9
3
10
3
5
4
4
5
1
18