Firefight in Neffe - December 19, 1944

Unternehmen Wacht am Rhein
Western Front By: RBorg - Last update: 12/02/2010
Axis Player: Allied Player:
x9 x14 x9 x14
    first You play first


Historical Background:
Lt Col. Ewell's column advanced along the frozen stream toward Neffe, when his column was suddenly fired on by a machine gun breaking the silence of the early morning fog of December 19, 1944. The first burst did little damage to his 501st Parachute Infantry, but soon his entire force was engaged. It became obvious to Ewell that he would never manage to take Neffe without reinforcements, so he ordered the 2nd and 3rd battalions forward. Major Sammie Homan and the 2nd battalion were ordered to take Bizory and then move on to Mageret to get behind the enemy lines in Neffe. The 2nd battalion's advance, however, ended when it ran into German infantry dug in on Hill 510. To the south, the 3rd Battalion captured Mont, but instead of turning north to join the attack against Neffe, Lt Col. Griswold ordered his forces to recon the woods to make sure the enemy would not out flank his force. A precious opportunity had just been lost...

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player
[Germany]
Take 9 Command cards.

Allied Player
[United States]
Take 9 Command cards.
You move first.



Conditions of Victory:
14 Medals.

The 4 groups of forest hexes each form a Temporary Sole Control Medal Objective, worth 1 Medal each for the Allied forces.

The four town hexes of Neffe form a Temporary Majority Medal Objective (Turn Start) worth 1 Medal for whoever controls Neffe.

The two town hexes of Mageret form a Temporary Majority Medal Objective worth 1 Medal for whoever controls Mageret.

The four hill hexes of Hill 510 form a Temporary Majority Medal Objective worth 1 Medal for whoever controls Hill 510.

The towns of Mont and Bizory are Last to Occupy Medal Objectives worth 1 medal each to the side that occupies them last.

The Germans start the battle with 3 medals, representing their control of some of the above objectives.

Special Rules:
Winter Combat (Actions 25 - Combat Cards), Winter Weather (Actions 26 - Winter Weather) and Reduced Visibility (Actions 27 - Reduced Visibility) rules are in effect.

Place a badge on the 2 Allied and 2 Axis Tank Destroyer units (Troops 24 - Tank Destroyers).

Special Weapon Asset rules (SWAs 4 - Special Weapon Assets) are in effect for the 1 Axis unit and 1 Allied unit equipped with Mortars (SWAs 6 - Mortar Late War) and the 1 Axis unit and 1 Allied unit equipped with Machine Guns (SWAs 7 - Machine Gun Late War). Place the proper badges on these units.

The river is frozen (Terrain 47 - Frozen Rivers).

Scenario Bibliography:
Required Expansions:
- Eastern Front
- Air Pack
- Winter Wars

Set-up Order
2
2
1
1
3
1
6
15
2
40
7
13
7
16
1
2
1
9
5
9