Memoir '44 D-Day Landings Memoir '44 D-Day Landings

The Final Counter-Attack - December 30, 1944

Unternehmen Wacht am Rhein
Western Front By: RBorg - Last update: 12/14/2010
Axis Player: Allied Player:
x5 x11 x6 x11
first You play first    


Historical Background:
Constant pressure from Hitler to capture Bastogne led Generalleutnant Karl Decker, a prudent but determined and highly experienced officer, to launch a pincer operation in an attempt to isolate the town. While XXXIX.Panzerkorps attacked from the east, the Führer Begleit Brigade was to assault from the northwest; but finding itself short of fuel and ammunition, the Germans never got off the starting line. Unaware, Decker's Korps moved forward through the woods on the morning of the 30th, with the infantry following the Panzers. They moved through Lutremange and onto Villers-La-Bonne-Eau while the German infantry attacked Lutrebois. Allied artillery was ordered into position and started to shell the Germans advance, forcing Decker to order a retreat. The last major counter-attack during the Ardennes operation had ceased.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player
[Germany]
Take 5 Command cards.
You move first.

Allied Player
[United States]
Take 6 Command cards.

Conditions of Victory:
11 Medals.

The two town hexes of Lutremange form a Temporary Majority Medal Objective (Turn Start) worth 1 Medal for whoever controls Lutremange.

The two town hexes of Harlange form a Temporary Majority Medal Objective (Turn Start) worth 1 Medal for whoever controls Harlange.

The towns of Livarchamps, Villers-La-Bonne-Eau and Lutrebois are a Last to Occupy Medal Objectives worth 1 medal each for the side that was last to occupy them.

Exit markers are in effect on the portion of the Allied baseline in between the 2 Exit markers, for the Axis forces.

Special Rules:
Winter Combat (Actions 25 - Combat Cards) and Winter Weather (Actions 26 - Winter Weather) rules are in effect.

Place badges on the 2 German elite infantry units (Troops 2 - Specialized Units).

Place a badge on the 1 German mobile artillery unit (Troops 14 - Mobile Artillery).

Place a badge on the 1 Allied Tank Destroyer unit (Troops 24 - Tank Destroyers).

Special Weapon Asset rules (SWAs 4 - Special Weapon Assets) are in effect for the 1 Allied unit equipped with Anti-Tank weapons (SWAs 5 - Anti-Tank Gun Late War), the 2 Allied and 1 Axis units equipped with Mortars (SWAs 6 - Mortar Late War) and the 1 Allied and 1 Axis units equipped with Machine Guns (SWAs 7 - Machine Gun Late War).

Scenario Bibliography:
BADGES
Mobile artillery
Elite infantry
Mortar
AT-Gun
Machine gun
Tank destroyers

LOGOS
Breakthrough
Eastern Front
Winter Wars

Set-up Order
5
3
13
1
1
36
11
22
18
5
5
5
2