On October 1 the Japanese launched an offensive to subjugate the Chinese government and end the war. Japanese troops invaded the town of Liuhang, south of Luodian and the frontline moved further south onto the banks of the Yunzaobin River. The Japanese aim was to cross the Yunzaobin River and take the town of Dachang, which was the communications link between Chinese troops in downtown Shanghai and the northwest outlying towns.
If Dachang had fallen, the Chinese troops would have to give up their positions in downtown Shanghai and regions east of the Huangpu River to avoid encirclement by the Japanese army. The defense of Dachang was vital to how long the Chinese army can stay and continue fighting in the Shanghai warzone. For this, Chiang Kai-shek mobilized whatever remaining troops he could salvage for the defense of Dachang.
The two armies engaged in seesaw battles, with little changes in the frontline along the Yunzaobin River. On October 17 reinforcements finally arrived to join Chiang Kai-shek's Central Army in the battle for Shanghai. The Chinese then staged a final counteroffensive in an attempt to fully consolidate Chinese positions around Dachang and retake the banks of the Yunzaobin River. However, the counteroffensive was not coordinated well and again the Chinese succumbed to superior Japanese firepower. The fighting was so fierce that the average Chinese casualty rate per hour was in the thousands, and a division could be incapacitated in a matter of just a few days. This fierce fighting continued until October 25, when Dachang finally fell. By then, Chinese troops had no option but to withdraw from downtown Shanghai, which they had held for almost three months.
The Japanese player takes 6 command cards
The Chinese player takes 5 command cards, you go first
Conditions of Victory:
- The road junction in the center of Dachang is a temporary victory objective worth 1 Victory point to the Japanese player.
- The hills holding the Japanese artillery are permanent objectives worth 1 Victory Point each to the Chinese Player. If the Chinese player takes two of the three hills he wins immediately (In the Online Version these are only temporary objectives and there is no sudden death victory condition)
- The Japanese Imperial Army rules (Nations 3) are in effect.
- The three Chinese units marked with the Nationalist badge are elite units (Troops 2).
- To symbolize the relative lack of artillery and supplies the Chinese Artillery units have only 1 figure.
- To symbolize the numerical superiority of Japanese armor all Japanese armor has 4 figures.
- If Air Power is played the Japanese Player rolls 2 dice per hex, while the Chinese player rolls one die per hex. (Not available in the online version)
- Air Rules are optional, if used give 1 Air Sortie card to the Japanese player and shuffle the other in the deck. The Chinese may use a Spitfire as their aircraft in this scenario. (Not available in the online version)
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.