Memoir '44 D-Day Landings Memoir '44 D-Day Landings

The Bulge Pushes Out (OL) - December 16, 1944 - December 24, 1944

Unternehmen Wacht am Rhein - Outnumbered and Outgunned
Western Front By: 50th - Last update: 04/25/2011
Axis Player: Allied Player:
x8 x12 x10 x10
first You play first    


Historical Background:
The men of the 110th infantry regiment thought that the war was winding down. They thought they were in a quiet area. The Second Panzer 26th Volksgrenadier, and Panzer Lehr divisions were about to drive through their positions. Some of the 2nd and Panzer Lehr units crossed the bridges while the rest waited with the 26th Volksgrenadier while pontoon bridges were being built across the Our River. Once they crossed, they would move down to Hosingen, while the 26th tried to clear the road to Bastogne. The 110th was assigned the central section of a 25 mile long position along a road they called Skyline Road. At the resort town of Clervaux (Clerf on German maps) was the 110th's command post. Eventually the Panzer Lehr and Volksgrenadier forces reached Clervaux and encircled the town. Finally help came in the form of 707th Tank Battalion which consisted of Stuarts, and some towed guns.

Briefing:
Allies: Take 10 Command Cards

Axis: Take 8 Command Cards and move first.

Conditions of Victory:
Axis: You need to take and hold the castle at Clervaux as a temporary medal objective, and take 11 more.

Allies: You need to hold the castle at Clervaux and take 10 more medals.

Special Rules:
Air Power and Air Sorties are removed before play. Play with Breakthrough Deck if possible.
Winter Combat Cards may be used for this scenario.
Winter Weather rules are in effect. See page 4 of Winter Wars.
Reduced Visibility or 1 hex visibility in effect. For Reduced Visibility see page 4 of Winter Wars. For 1 hex and Winter Visibility see weather chart by Rasmussen81.
Pontoon Bridges rules in effect. For rules see Terrain Pack rulebook page 12 or Terrain card 33.
Late War SWA rules in effect, for rules see Winter Wars Rulebook pages 8-9 or SWA cards 4-6.
The German Volksgrenadier units with the special forces badge are special forces.
The Mobile Artillery can move one and still battle. See PT page 11, WW page 11, Troops card #14.
The Special Forces armor in Marnach is a Tank Destroyer unit. A TD moves 2 and fires 2222 and stars roll as hits against armor and armor rolls stars against TD. A TD that doesn't move ignores all terrain modifiers. See page 8 of Winter Wars.
House Rules:
The special forces armor moves 3 has four figures, fires 4 4 4, and are not affected by grenade hits.
The Anti-Tank Artillery moves one or battles 2,2,2,2 stars hit vehicles, ignore terrain battle restrictions and must have LOS.
At the beginning of allied turn 6 place armor units and 1 artillery unit in spaces marked "reinforcements"
The armor units are M-5 Stuart Light tanks which have three figures and shoot 2,2,2 and move 4 instead of 3.
The medal hex of Clervaux is a Castle hex found on page 3 of Winter Wars.

Scenario Bibliography:
World War II magazine January 2001

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
2
1
3
1
5
1
16
8
2
7
32
8
13
4
2
1
1