Airdrop over Heraklion - May 20, 1941

Unternehmen Merkur
Mediterranean Theater By: RBorg - Last update: 12/16/2011
Axis Player: Allied Player:
x5 x6 x5 x6
    first You play first


Historical Background:
News of the German Paratrooper landings reached Brigadier Chappell's headquarters at about the same time the first Fallschirmjägers were landing in Heraklion. Under orders from Chappell, the 2nd Leicester attacked out of the town and into Buttercup Field before the Germans could regroup. To the east of town, elements of the 1st Fallschirmjäger Regiment had landed near Ames Ridge and quickly set up a defensive position; along the coast, others began moving toward the airfield and into the outskirts of Heraklion. Not knowing the exact strength nor position of his enemy, Chappell counterattacked cautiously, while trying to remain on the defensive.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player [Germany]
Take 5 Command cards.

Allied Player [Great Britain]
Take 5 Command cards.
You move first.

Conditions of Victory:
6 Medals.

The Airfield is a Temporary Medal Objective for the Axis Forces.

A Turn Start Temporary Medal Objective Medal is awarded to the Axis forces when any three town hexes are occupied at the start of the Axis player's turn. The moment one or more of these units vacate any of these hexes for any reason (movement, retreat or elimination), the medal is removed from the Axis player's medal track.

Special Rules:
British Commonwealth Forces Command rules are in effect (Nations 5 - British Commonwealth Forces).

The British Armor unit only has 2 figures and it only moves 2 hexes.

The Cretan Partisan Civilian unit has 3 figures and it is played like French Resistance (Nations 1 - French Resistance).

All Axis infantry units are Para Special Forces (Troops 2 - Specialized Units). Badges are not required.

The Axis forces have Air Superiority. When an Air Power card is played, the Axis player rolls 2 dice, the Allied player only 1 die.

The river hexes are impassable; they represent the Mediterranean coast.

Set-up Order
1
7
2
6
7
3
1
1